Position Field Node
Upon hovering over the vector input of different texture nodes in the compositor, the socket inspection shows that the value is
Position Field
. This field can be very useful; however, it is not exposed, and therefore, it cannot be used elsewhere.
I propose the addition of
Positionnode.
It can be used as a UV map that covers the whole screen (Not just the area that an image texture or an image strip covers). Another use for it would be to combine it with vector math nodes to transform texture nodes without changing their boundaries.
4 Comments
Do you mean the position field of a mesh or the compositor screen?
The compositor screen.
For the compositor screen, I don't think the position is exactly a field like it is in other things like geometry nodes, it's more like the shader nodes position vectors, but it should be possible to be used like a UV map for the screen using the image coordinates node.
Why did You added it twice? blender.community/c/rightclickselect/9GBz/