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  • Published 30 Jun 2026

Position Field Node

Upon hovering over the vector input of different texture nodes in the compositor, the socket inspection shows that the value is Position Field . This field can be very useful; however, it is not exposed, and therefore, it cannot be used elsewhere. .png

I propose the addition of Position node.

It can be used as a UV map that covers the whole screen (Not just the area that an image texture or an image strip covers). Another use for it would be to combine it with vector math nodes to transform texture nodes without changing their boundaries.

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Development Status: Open

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user
30 Jun 2026

4 Comments

samueloates

Do you mean the position field of a mesh or the compositor screen?

user Author

The compositor screen.

samueloates

For the compositor screen, I don't think the position is exactly a field like it is in other things like geometry nodes, it's more like the shader nodes position vectors, but it should be possible to be used like a UV map for the screen using the image coordinates node.

zuorion