clone brush for sculpt mode
I think it would be a nice adition to the sculpt toolset, now the only workflow is trought the displacement maps and the texture paint mode but it is slow and it has lots of limitations, something like Geobrush would be ideal, defining a masking area to clone with the hability to work with diferent objects, rotate and scale real geometry and maybe it could be reused for the vertex colors or texture mode too.
www-ui.is.s.u-tokyo.ac.jp/~kenshi/GeoBrush/index.html
igl.ethz.ch/projects/geobrush/
This idea was marked as a duplicate of Sculpt Clone brush.
2 Comments
almost there developer.blender.org/D6594 ;)
* @TheRedWaxPolice *
Yes it seems quite similar and Snapshots is using the remesher that it is alredy implemented. The main two advantages are that it could be really hard to use Snapshots to project details in regions with diferent shapes like that flat surface projected in the curved surfaces of the rabbit that you see in the picture and to clone from the same object, in Snapshots you should dulpicate it and I suppose it could be easier in the paper because it works with an object as a target but also let you select a region and doesn't need to have the object over the paint region or move the target to keep painting in other regions and I don't know if Snapshots could work with handles and more complex geometry.