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  • Published 13 Nov 2018

Sculpt Clone brush

I think it would be cool to have a way to quickly generate a brush texture from a part of your sculpture.

How would this work: it would be a clone brush, you Alt+click on an area of your sculpture, with the size of the brush you want to generate (white in the image), This would automatically generate a displacement map (with some camera distance/ tangential to the geometry or just from camera view) and assign it to the brush.

then you could use that as a new brush texture, until you do another one!

this sounds so obvious that probably there is something like this already, or someone else also suggested, but here it is!

mock.jpg

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Development Status: Open

Upvote 48 Downvote 0

Duplicates

frederico4d
13 Nov 2018

8 Comments

sulitar

This brush is really good.

1
sebastianmroy

I use a lot in 2d programs the clone tool, you could quickly reuse parts of your sculpture. If by the end of next year nobody develops this brush maybe I try.

1
frederico4d Author

@sebastianmroy: wow man thank you :) I believe that would definitely be a great tool, I would see myself enjoy sculpting much more, specially for some speed sculpts :)

Josephbburg

This is a great idea, but I bet it'd be very difficult to do.

1
frederico4d Author

@Josephbburg: It might be since im not a programmer, but the way I see it, it should not be that hard, if the gradient is based on camera angle, and mouse/brush position, it is just a node that calculates the distance from camera. it was easy to do with a simple node setup. Of course, automating that should be harder indeed.

1
sebastianmroy

This would be a super useful tool

1
damian3

I need this sclupt right now xD :D

dino107

basicallly zbrush xtractor brush by the way I do support the idea