Bisect / Slice Modifier
A modifier that is like the slice from 3ds max or like the bisect tool from blender but has a modifier. This would be very useful in modeling since you could change the bisect location and rotation anytime.
Right now we can do that with the bisect tool but one you commit the change you can,t go back and modify it.
You already have most of the modifier done with the existing ''Mirror Modifier''. All it would need is to have the extra information from the Bisect Tool.
The purpose of this modifier is to be able to easily bisect an area of your mesh and be able to change its location and rotation whenever needed.
You could even animate the location of the bisect modifier for animations purposes.
It would also be way faster than using the boolean modifier. (Which you need to create a shape and modify that shape for a different result)
I work in a big video game compagny that uses 3ds max and I use the slice tool a lot and in my opinion, it would be great to have this feature inside blender for modeling features.
Thanks in advance for the response, have a nice day and keep up the good work on this amazing 3D Tool :)
1 Comment
Duplicate of this and this .
It's your first post, please use search functionality before writing.