better functionality for the add Primitives tool for sculpting.
While the tool adds speed to the sculpting workflow but it needs better design and polish.
Few ideas for a smoother workflow
- The tool should work with mirroring by default.
- New geo should have face sets.
- Geo should be a separate object with operator to combine visible meshes togather and vice versa within the sculpt mode.
- When combining the meshes each should have each own face set.
- more primitives should be included like the Quad sphere.
3 Comments
Also visit the To Do task Support Add Object Tools for Sculpt Mode people are already suggesting improvements there.
This tool should be simplified to work like a proper insert mesh brush for sculpting. Too much hassle to insert the mesh. It should be simple like in this request: blender.community/c/rightclickselect/8oQl/ Automatic masking is also mandatory. It's disappointing to not see that in the To Do list. oh well ✌
No. The whole point of insert meshes is to not have separate objects. You can always split it later. or add it in object mode if you want separate objects.
Blender lacks options to split parts & merging them back quickly in sculpt mode without going to other modes, the use of insert meshes is to blockout and having them separate makes it quick, I would love to see options like split by mask, split loose parts, merge visible.etc without having to exit the sculpt mode.
I agree that blender sculpt mode needs split and merge functions, it would be great. I just don't see it as something related to the insert mesh brush. ✌️