Cycles Baking DeNoise
It would be a good thing if Cycles has an option to Denoise a baked result because baking with low samples can create a lot of noise and OIDN denoise can help resolve/eliminate noise from Cycles baking Results.
This is especially useful for game Developers of all sizes. By baking the realistic path traced lighting, Normals, shadow, AO, Roughness etc from Cycles. It can be used in video Games and with even cleaner results with minimal effort thanks to ai denoise in blender (the OIDN)
2 Comments
Cycles x will have/has this feature, it'll use the render setting for baking, so denoising and adaptive sampling is possible in baking. developer.blender.org/D11485
Totally agree with you, but there is already a proposal for that : blender.community/c/rightclickselect/Dgfbbc/