Better vertex group managment
It's nothing fancy or anything, I was just hoping that going into blender 5.0 we could finally get the vertex group tab updated to handle multiple vertex groups easier, or atleast a lot closer to the way bone groups are handled cause at the moment while handling a small number of vertex groups is easy enough, handling a lot of vertex groups and organizing them especially when deformation weights are involved is quite the hassle.
1 Comment
I can't find tickets about it but I think i've seen somewhere on gitea that it is planned to be moved from the current UIList to the TreeView system which the bone collections use and would allow cool things like drag and drop, selecting multiple items to do something in bulk, ...
As mentioned on this comment from Pablo :
At least it's done for shapekeys:
#138979 - Tree View: Multi-select support - blender - Blender Projects