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  • Published 14 Apr 2021

local camera dimensions

I really wish there was an option to lock the camera dimensions (x and y resolution) to the individual cameras locally. The way it works now, if I have a camera that uses different dimensions than another camera, all the cameras use those dimensions. When loading a project to the render farm, this makes it pain when all cameras are tied to only one set of camera dimensions (x and y resolution).

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Development Status: Open

Upvote 6 Downvote 1
aaron
14 Apr 2021

5 Comments

aaron Author

Unfortunately, after discussion with Renderstreet, the Photographer add-on will not work with the render farm. Which is the main reason I need to have cameras with different resolutions. I do not want to use scenes. These are just multiple camera views of my architectural projects. Doesn't using scenes increase file size?

aaron Author

Photographer 4 it is then. Thanks for the link.

den33.info

Totally agree, here is the post about that problem: blender.community/c/rightclickselect/WRfbbc/

zeauron

The idea is that you launch render of an animation, all resulting images have same size. To have different render settings, you need different scenes. You can queue render of different scenes, blend file using command line arguments .

ManBlender

probably is possible do by do parent for transparent layer/frame and limit this by axe that you want.