Control light objects (and cameras) from within geometry nodes
Was trying to create geometry node lighting setup and got a lot of things working but not the power control.
Also directly accessing the dimensions of an area light or point light in geometry nodes would be nice. You can scale the overall objects and then control for width or height but it'd be nice to have access to those properties from within geo nodes.
Also a merging of the light nodes and geo nodes. Controlling their ies profiles and all that from w/i geo nodes for example.
There may be a way to work around it with drivers but that's no fun.
Also full camera controls, and really any kind of object data control from w/i geo nodes would be sweet.
This idea was marked as a duplicate of Light Objects in Geometry Nodes.
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I think this is what the scene nodes and object nodes will eventually handle.