NAMED colors
In Photoshop you can name colors within a palette.
That would be good in Blender also, as it is a form of "auto-documentation" for the mesh/Scene. This would be especially useful in large projects as it gives multiple artists more information about the use of a palette.
3 Comments
I recently started to do animation with Blender 2D. I was frusturated with the Palette editor's design, but I got over it quickly.
However, every color is just named "Color."? It seems like a placeholder for a soon-to-be color naming feature, but why isn't it already implemented? It's absolutely useless for me to know it's a "Color." I already know that!
Being able to name colors will be a game-changer when working with absolutely gigantic color palettes. Mind blowing it isn't already a thing.
This has been mentioned in This Proposal
* @ammusionist * , yes, but only glancingly.
Might as well try to get them to add it by itself.
FWIW, I think the existing Blender palettes are underpowered rubbish . Hover over a swatch, and what useful information do you get? "Color". Gee, thanks.
They could show you HSV/RGB/CMYK values. Or if names are implemented, names. Or usage stats. Instead, the swatch tells you... it's a color.
Also, the headers take up too much room: once they're expanded, they should ONLY be a little triangle. They only need a label when they are collapsed.