Vertex weight / Vertex group access in shadergraph.
I couldn't find if it was proposed already or not. Anyway. It'll be super-handy to have access to vertex weight map (vertex group) from shadergraph. For instance, it`ll be useful in particle scattering on mesh + having maps blended at the same time.
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Duplicate of this proposal . Till then, this script might helpt: second answer in stack exchange post