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  • Published 1 May 2019

Edit modifier

To allow for non destructive editing, it would be good if all edits to an object were stored in an edit modifier that held it's own undo history.

Similar to the other 3d apps (Max, Houdini etc)

This idea was marked as a duplicate of Edit-Mesh Modifier.
100%

Development Status: Duplicate

Upvote 26 Downvote 0
3di
1 May 2019

8 Comments

Josephbburg

Duplicate of this and this .

2
3di Author

* @Josephbburg * they're both the same link, but thanks I've upvoted it.

1
Josephbburg

* @tibbyninja * Oops. There were actually two!

AnthonyGuiziou

A layered edit mode stacked in modifier, it would be so crazy ^^

1
IIIFGIII

RCS website today work like shit so I can't find but 100% duplicate.

1
3di Author

* @forestgumpovu4 * Thank you.

Draise

Softimage is like this. I miss this very much.

Sunbeam

Probably not possible without rewriting how modifiers work. Unless what it will do is just collapse modifiers, but have saved hidden copy before collapse to roll back to.

However it's something i expect being added when modifiers will be reworked into node based.