Edit modifier
To allow for non destructive editing, it would be good if all edits to an object were stored in an edit modifier that held it's own undo history.
Similar to the other 3d apps (Max, Houdini etc)
This idea was marked as a duplicate of Edit-Mesh Modifier.
8 Comments
Duplicate of this and this .
* @Josephbburg * they're both the same link, but thanks I've upvoted it.
* @tibbyninja * Oops. There were actually two!
A layered edit mode stacked in modifier, it would be so crazy ^^
RCS website today work like shit so I can't find but 100% duplicate.
* @forestgumpovu4 * Thank you.
Softimage is like this. I miss this very much.
Probably not possible without rewriting how modifiers work. Unless what it will do is just collapse modifiers, but have saved hidden copy before collapse to roll back to.
However it's something i expect being added when modifiers will be reworked into node based.