"Font Node" for Shaders/Textures
Is it possible to have a Texture Node that will accommodate FONTS?
Like... similar to Noise Texture and Gradient Texture, we can have a FONT Texture that can accommodate Words Typed within the Node... and that will serve as the Texture that can be routed to ColorRamp or mixed in with a Noise Texture.
I can image the work around being that we design a font image texture before hand and just import it as an Image Texture Node...
But I imagine it would be a really great addition to the motion graphics capabilities of Blender to have a Font Node
2 Comments
Check this
So how do you think it should look like ?
inputs : text, font, size, bold italic, placement, aligning, x,y offset, rotation
and should the text string allow for \n multi line ?
(perhaps such node would be nice for everything nodes as well .)