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  • Published 5 Apr 2021

"Font Node" for Shaders/Textures

Is it possible to have a Texture Node that will accommodate FONTS?

Like... similar to Noise Texture and Gradient Texture, we can have a FONT Texture that can accommodate Words Typed within the Node... and that will serve as the Texture that can be routed to ColorRamp or mixed in with a Noise Texture.

I can image the work around being that we design a font image texture before hand and just import it as an Image Texture Node...

But I imagine it would be a really great addition to the motion graphics capabilities of Blender to have a Font Node

96.3%

Development Status: Open

Upvote 26 Downvote 1
bodick
5 Apr 2021

2 Comments

peter.boos

So how do you think it should look like ?

inputs : text, font, size, bold italic, placement, aligning, x,y offset, rotation

and should the text string allow for \n multi line ?

(perhaps such node would be nice for everything nodes as well .)