More Viewer Boolean nodes
Currently we only have the "is viewport" node for switching between viewport and render. I suggest to add more nodes for every viewport mode.
Currently we only have the "is viewport" node for switching between viewport and render. I suggest to add more nodes for every viewport mode.
5 Comments
I find some of those problematic as it's possible to have multiple 3D Views open with different settings. So either some of the views would not respect the node, or the node graph has to be evaluated for each view separately (not sure if that is even possible).
Is Edit mode could work. It could be nice, for example, showing/hiding gizmos. Or disable some heave operations while editing the base mesh.
One can dream Is Edit Mode
Right! that's a good one ❤️, added it
"Is Viewport" does what its name says to do: it answers to "Is this the viewport?", and people already use it for that purpose.
I don't see why this post focuses on asking to modify this into a different behavior of "which shading mode are we in the viewport". It's a different question, a different usage, that neither completes nor replaces the current feature.
It should be a new feature entirely, and perhaps with a different logic too, since there can be multiple shading modes that could be filtered in or out.
Okay let's all relax, I knew this would get heated. I was just asking. Updated it.