Blender's Text Generator needs a complete rework
The current text generation system gives a very bad topology. For that reason you can't even properly Bevel Texts. You also can't add many modifiers unless you convert the Text to Mesh. And then you lose the ability to go back and make any changes. The whole Text Generator needs to be completely reworked. While every other software gives good topology, Blender has topology like this :
Ans this is what other softwares' look like :
- Maya :
- Houdini :
- Cinema 4D :
- Foundry Modo :
8 Comments
I wouldn't call the other software's topology "good", it's just ngons instead of hard triangles.
You get the same result after a limited disolve on the whole thing.
Though arguably there are a lot of stuff worth reworking with the text object, this is one among others.
Ngons won't magically make beveling work better, but yeah, I agree it could use Ngons instead of triangles.
upvote there, older threat: blender.community/c/rightclickselect/b9gbbc/
totally agree
Yep one of the area Blender needs a revamp on just like Cycles X :D.
You forgot 3ds Max TextPlus
I suggested similar thing earlier, i seen so many duplicate suggestions in the past, why blender don't implement auto-suggestion while making proposal it will save lots of duplicates and their dividided vote count, if similar thing is continue to happen then the frequent issues found using blender will never resolve because each day many people suggest some proposals and the older ones are scrolled to the bottom and after some days just disappear . Blender should at least provide the ability to manually link the suggestion to older ones so that their vote count can be added and people can upvote in either proposals.....
It's not just ngons vs tris. Look at the vertical line in letter
e. In blender it's one long edge, other software subdivide that part.* @muhuk * Well... If we keep the discussion on what the original post points out, it's actually not about the extra edge loops in the first place:
Having additional edge loops on planar mesh does not enable more modifiers to work, and it is not a better topology.
It's actually plain useless, unless you intend to use these as control loops or deform that mesh later on. Which... Is far from being always the case in the first place and still require additional work thanks to the ngons still keeping the issues present.
Although it would be nice to have the option anyway, but the text objects need a heck lot more revamps anyway.
Besides, I don't think I have seen any other of the main 3DCC having a decently good text object. Just geometry wise, besides the extrusion resolution it's not a big change and nothing dealbreaking. Some have the advantage to propose a little more text content, like node inputs or variables which is a big lack from Blender unless you install and learn Animation Nodes. Which... I hope will be enhanced with the Everything Nodes project.