Hehe, every time Two Minutes Papers reports a new cool rendering or physics simulation technique, a chunk of the Blender Community goes bonkers :P (rightfully, I'd say :) )
So it looks there is hope. Also FM Fracture modifier is under development for 2.8-2.9-3.0(?) So there is hope. Also there was plans for fm nodes integration. and there is physics and particles nodes work in progress . I hope it will be unified physics.. its also good to know that sebastian (mantaflow dev) is making these new solvers like apic and this one
mobile.twitter.com/sebbas/status/1321371647014805506
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Hehe, every time Two Minutes Papers reports a new cool rendering or physics simulation technique, a chunk of the Blender Community goes bonkers :P (rightfully, I'd say :) )
it has already been suggested: blender.community/c/rightclickselect/vCgbbc/
* @moonboots * thanks
There is so many things that blender should have.. i hope they will make ultimate unified node based simulation physics system.
projectchrono.org/
github.com/taichi-dev/taichi_elements
developer.nvidia.com/flex
fluids3.com/
But there are some projects under development which are making slow progress dynamix-physics.com
github.com/taichi-dev/taichi_blend
devtalk.blender.org/t/realtime-gpu-smoke-simulation/13142
So it looks there is hope. Also FM Fracture modifier is under development for 2.8-2.9-3.0(?) So there is hope. Also there was plans for fm nodes integration. and there is physics and particles nodes work in progress . I hope it will be unified physics.. its also good to know that sebastian (mantaflow dev) is making these new solvers like apic and this one mobile.twitter.com/sebbas/status/1321371647014805506
I also love these open plans devtalk.blender.org/t/2020-07-28-particle-nodes-status/14588/52
developer.blender.org/T73324
download.blender.org/institute/nodes-design/index.html
code.blender.org/ these are so interesting just like all devs chat / discord groups