save selected only
sometimes I want to grab a few items from a scene, and currently this means selecting all objects I want, selecting inverse, deleting, and then saving as another file name.
Can get tricky if there are hidden layers etc, so a better option would be to add a selection only to the save as dialog.
4 Comments
IF you are using 2.79, you can use this: github.com/dairin0d/export-selected It also saves .blend files.
What if the selected objects are part of a hierarchy (visible or otherwise)? Would a 'save selected' operator include those other objects (like what currently happens when appending from a .blend file) or would it strictly only work on those objects (like the current Copy to Buffer behavior)?
@Jason van Gumster:
That could be an option, so you could choose whether to save all non-selected hierarchy along with the model.
Duplicate of this proposal .