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  • Published 17 Jan 2022

Add a "Baking Node" in the Shader Editor

Right now, the baking workflow is very tedious and despite some addons to help with that, having a node that would collapse a branch of the shader graph into a texture or into vertex color would be very useful.

  • Support multiple baking nodes per shader graphs
  • As an RGBA input
  • As a passthrough and/or a baking result output
  • As a dropdown to choose Vertex or Texture baking
  • As a field for the texture reference or vertex color group reference (where the data is stored)
100%

Development Status: Open

Upvote 21 Downvote 0
fredericchappart
17 Jan 2022

1 Comment

Draise

There is an addon for that, but it would be even better if it were actually built in.

1