Add a "Baking Node" in the Shader Editor
Right now, the baking workflow is very tedious and despite some addons to help with that, having a node that would collapse a branch of the shader graph into a texture or into vertex color would be very useful.
- Support multiple baking nodes per shader graphs
- As an RGBA input
- As a passthrough and/or a baking result output
- As a dropdown to choose Vertex or Texture baking
- As a field for the texture reference or vertex color group reference (where the data is stored)
1 Comment
There is an addon for that, but it would be even better if it were actually built in.