Add the ability to specify initial velocity for a rigid body
To specify the initial velocity of a rigid body in a simulation you need to animate the motion over 2 frames, then start the simulation. It would be great to have an option to specify initial velocity rather than having to animate and switch to a simulation.
See engmorph.com/rigidbody-intial-velocity for a discussion on how this usually has to be done.
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Iiuc this will be needed for USD / glTF rigid bodies support. Maybe will be implemented in blender.community/c/rightclickselect/jLpB/