USD (and glTF) physics rigid bodies export/import support
USD supports rigid bodies and works on deformable bodies. GLTF with upcoming extensions adds support too and there is experimental external Blender importer/exporter github.com/eoineoineoin/glTF_Physics_Blender_Exporter that shows how this can work in Blender.
Adding this support would make Blender a little more popular choice especially in game dev.
Mentioned GLTF exporter adds some additional UI options that Blender doesn't have by default to properly cover support. USD/GLTF physics rigid bodies should be compatible so if we add support for 1 file format it will be easier to add another.
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This should close two related issues: blender.community/c/rightclickselect/Xnhbbc/ blender.community/c/rightclickselect/R5RK/