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  • Published 6 Mar 2020

Center seam on bevel

When applying bevels (or exporting meshes with Bevel modifiers), results are best with an even amount of bevels (2, 4, 6..).

In the current design any seams are placed on the outer edges of the bevel. A much improved solution would be for Blender to place the seams on the inner edges of the bevel: Unwrapping would remain valid after the bevel without any manual adjustment!

This, of course, only applies to an even count of bevel. With uneven bevels there's no such solution (so there's not much to improve there..)

nFX3B.png

This idea was marked as a duplicate of Bevel Modifier centered "Mark Seams/Sharps".
100%

Development Status: Duplicate

Upvote 23 Downvote 0
Virtuality
6 Mar 2020

5 Comments

IIIFGIII

This one suggested around one week ago, but you don't fount it. We need some moderator here :(

3
Virtuality Author

* @IIIFGIII * I did not find that one, sorry.. But yes, seems to be the same thing.

artturi85

* @Warner Veltman * It's okay. :) You can just mark this to be duplicate. :)

Virtuality Author

(I did find that above feature was already discussed here: blender.community/c/rightclickselect/Xvbbbc/ , but that's quite a while ago so perhaps it's a good time to discuss it again :))

2
matt_cooke

* @Warner Veltman * I gave it an up vote then and I'll give it one now. This is an essential feature for low/high poly non-destructive workflows

1