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  • Published 19 Jan 2018

Use GPU for fluid simulation baking!

Blender Fluid Simulation Baking needs to be optimized to use GPU! This needs to be also implemented for smoke, and other physics simulations such as cloth etc.

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Development Status: Open

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mgood.mcs
19 Jan 2018

3 Comments

jason

Do you know specifically which calculations might be done using OpenCL or CUDA? It's all fine and well to say it "needs to be done"... but it's probably worth checking to see if it's actually worthwhile and possible to have those calculations done on GPU first.

1
iyadahmed

@Jason van Gumster: fluid and smoke simulation is possible on CUDA and was possible for a long time

nubnubbud

most are. specifically, things like basic single line math (dot products, vector multiplication, etc) is actually fairly easy... once you've got a library that can manage it. Remember, though, externally developed libraries are largely anathema to blender.