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  • Published 7 Nov 2019

Loopcut and Slide Improvements

Some of my proposals were already posted at some point, but I wanted to get my own take on the topic and also suggest how I would implement the improvements.

- An option to insert the loop cut at the current mouse position instead of always being in the middle

At Mouse Position

- Be able to change the number of cuts with the mouse wheel after committing the cut

- An option to move multiple edge loops symmetrical.

This could be solved by holding a modifier key like CTRL.

For example: when inserting two edge loops, they are moved symmetrical when holding CTRL

when inserting three, the middle one stays at the center and the outer ones move when holding CTRL

...and so on.

The behavior could be the same as when using the bevel tool on an edge loop.

Multiple Loops

- An option to preserve the current curvature of the mesh, when inserting loops.

This is especially useful, when adding more details on organic models without altering the shape too much.

Preserve Curvature 1 Preserve Curvature 2

Edit: somehow my images don't show up, so please click on the links instead.

Edit2: images now visible

LCS_improvements.JPG

100%

Development Status: Open

Upvote 83 Downvote 0
matthias.linsbauer
7 Nov 2019

5 Comments

dpdpforlife

There is a smothness setting in the edge cut panel. Setting this to .75 will preserve the curvature.

carbonx95

I really think that an "extrude with caps" option would be fantastic So you can extrude a new face from the geometry and not pull the existing

IIIFGIII
  • First thing might be useful, sometimes.
  • Slide loops suggestion is already here .
  • To preserve curvature you can use Edge Flow .( kindof solution )
matthias.linsbauer Author

* @IIIFGIII * Thanks for the addon, didn't know about that. A built-in function would be nice nonetheless.

EzyPoly

at moment its absolutely impossible to add support loops to complex geometry, while other software has interactive preview of cut at cursor position! its absolutely must have for modeling especially when you see only part of big mesh in viewport.