Support Oklab Color Space
Oklab is a perceptual color space for image processing
A perceptual color space is desirable when doing many kinds of image processing. It is useful for things like:
Turning an image grayscale, while keeping the perceived lightness the same
Increasing the saturation of colors, while maintaining perceived hue and lightness
Creating smooth and uniform looking transitions between colors
Working in Oklab is so intuitive and artist friendly. One quickly realised how hobbled they were working in RGB. It would be a game changer if we could use this natively within Blender.
Funnily enough, this presentation, produced within Minecraft, is a great demonstration of why Oklab is worthy of Blender's attention.
5 Comments
100% Godot has it, even if its hidden. I love working with oklab.
Adding this link for completion raphlinus.github.io/color/2021/01/18/oklab-critique.html
related: Proposal: "Perceptual Interpolation" for Color Ramp — Right-Click Select
Dont really care about having the color space itself, I would like an oklab color picker
For color picker, I prefer OkHSL because it is more intuitive to work with