Provide a way to set the interpolation default for all new textures.
Per
blender.stackexchange.com/q/318100
, all the currently-known ways to ensure that all textures utilise nearest (no interpolation) require occasional execution of a script that enumerates all textures and applies that value to them. Being able to, instead, apply a default at the start of a project, would be more convenient, and ensure consistency.
2 Comments
Check it out - problem solved?
system to set your own default values
Would be interested to hear what you think!
That would be useful indeed. Especially in NPR projects that often have some level of pixelart. Plus maybe we could also expose default values for the projection and extension methods? Maybe that's too niche though...
As a mockup: