'Snap using' UI indicator
Edit - Duplicate of CAD-like snapping objects (by basepoint)
It would be nice to have some indicator that lets me know which part of the mesh I'm about to grab, when snapping is on, both in mesh and object mode.
After I grabbed something, there's already a neat little circle indicating the target of the snapping. It would be helpful to have that circle (or something similar) to appear before I start to move the selected geometry or the mesh.
Visibility of the indicator should be toggleable for experienced users.
Here's vertex snapping in action in the Unity editor.
Here the indicator is a square, but the idea is the same. Unity also snaps the transform gizmo to the source geometry for the duration of the operation. That's also something to consider.
6 Comments
At this point blender really need a major update on snapping tools.
* @stepanovoleg.dev * YES YES YES
How is this different than the third most up-voted post on RCS ?
* @Josephbburg * Thanks. Marking this as duplicate :)
YES PLEASE
IMHO, I would considering that when you enable snapping, the behaviour of the move, scale and rotate operations should be slightly modified.
But this behaviour should be only valid when snapping is enabled.