transfer shape based on topology/uv
At the moment there is no way to transfer vertex position of 2 mesh with the same topology but different vertex order.
My idea is to have a tool like the "attibute transfer" in Maya, the ability to transfer the shape from object A to object B based on topology or even UVs.
2 Comments
This is a great suggestion. I also wrote about the same thing over blender.community/c/rightclickselect/Gqbbbc/
Seconded. This could be part of the data transfer modifier ! (as of now it is possible to transfer everything except shape keys)