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  • Published 29 Oct 2017

transfer shape based on topology/uv

At the moment there is no way to transfer vertex position of 2 mesh with the same topology but different vertex order.

My idea is to have a tool like the "attibute transfer" in Maya, the ability to transfer the shape from object A to object B based on topology or even UVs.

8IQaBiP.png

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Development Status: Open

Upvote 19 Downvote 0
max.puliero
29 Oct 2017

2 Comments

d.bystedt

This is a great suggestion. I also wrote about the same thing over blender.community/c/rightclickselect/Gqbbbc/

hadriscus

Seconded. This could be part of the data transfer modifier ! (as of now it is possible to transfer everything except shape keys)