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  • Published 11 Nov 2022

Output rendering animation

Is it possible to have a native possibility to activate or deactivate the default animation output blender.

it's a pain to find after rendering an animation with duplicate files.

1-files from node file output (desired file) blue square.

2-properties/output files, (not desired) which is often found in the /tmp\ folder Red Square

If we don't fill the path of the Output animation, it stop at the first image.

exemp.jpg

if you have a method to propose I gladly accept it

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Development Status: Open

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med1
11 Nov 2022

3 Comments

yes that would be nice. The best you can do is set Blender's own output to something very light such as extremely low quality ffmpeg

Lauloque

I thought it was already the case 👀

When using the compositor, either you output your data into a Composite node which uses the scene output settings, or into a File Output node which uses its own settings.

I'm pretty sure I did it in the past, but maybe I'm wrong...
I am posting a bug report, will keep it posted here.


⚓ T102447 Rendering with a file output node instead of composite still writes the files twice

Lauloque

Turns out:

There's already a task for it, just not started yet:
⚓ T57699 Doubled Animation Render Output using only File Output Nodes

And it also was proposed on RCS already:
File output node & default output ⁠— Right-Click Select