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  • Published 18 Mar 2021

Dynamically Change Data Types of Attribute Nodes Based on What's Connected (GN)

For now working with attributes can be a bit tedious, this could improve the UX a bit.

Let's say we have an Attribute Vector Math node, and B is set to Attribute . When user tries to connect a vector to the B input, it should automatically change its data type and accept it.

Same with string > vector, or floats in regular Attribute Math . Btw can't wait for the Processor :)

rcs_datatypechange.png

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Development Status: Open

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Aeraglyx
18 Mar 2021

1 Comment

ManBlender

Not sure about automatic conversion, coz data types have some sense for other.. I see similar issue like my.

blender.community/c/rightclickselect/5jhbbc/