Dynamically Change Data Types of Attribute Nodes Based on What's Connected (GN)
For now working with attributes can be a bit tedious, this could improve the UX a bit.
Let's say we have an Attribute Vector Math node, and B is set to Attribute . When user tries to connect a vector to the B input, it should automatically change its data type and accept it.
Same with string > vector, or floats in regular Attribute Math . Btw can't wait for the Processor :)
1 Comment
Not sure about automatic conversion, coz data types have some sense for other.. I see similar issue like my.
blender.community/c/rightclickselect/5jhbbc/