Option to toggle group input options based on input choices
It appears that all group input options are always available to the user regardless of the input choices they've made (particularly with menu switches).
For example, if I make a geometry nodes setup that includes 3 ways to distribute points on an object (via a menu switch or regular switch) and I choose "method 1" in the input settings in the modifier stack, it would be helpful (and intuitive) if only the settings for that method were available (visible) to the user.
Instead, all settings for each of the methods are always available.
This not only clutters up the UI, it also makes things confusing because the options are visible, but changing their settings will have no effect if they do not apply the currently selected option.
It would be nice if there was a way to toggle group input values (particularly those made via menu switches) so that only the relevant input settings are visible to a user.
It seems like this might be possible with some sort of "Group Input Switch".
3 Comments
It is discussed by the devs see devtalk.blender.org/t/dynamic-socket-visibility/31874
Is this more less the same as my proposal here ? blender.community/c/rightclickselect/WqNn/
I think the idea (end result) is very similar, but perhaps a different approach -- especially as this takes the new menu switches into account?
This is my first time posting an idea/feature request here so I'm not certain of the procedure.