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  • Published 23 Jul 2021

Geometry nodes expression (Gnex ) :)

Currently working with geometry nodes the node graph gets a bit long and complected to quick, a lot of the time in my case they are math operations. So i taught why not bring expression/script node that could maybe grow in to something like VEX (Wrangle node in Houdini).

So the node might work something like this:

INPUTS

  • geometry input (the main geometry line)
  • multiple geometry input (attributes may come from more than 1 stream )
  • exposed input values (values could be exposed from inside the expression/Script)

OUTPUTS

  • geometry output(the main geometry line)

Generally i just would like to see some type of node that can wrap some of the attribute operations into script functions where they can be used in something like Gnex :).

Here is a pretty lame imagination...

geo.png

100%

Development Status: Open

Upvote 16 Downvote 0
enoon
23 Jul 2021

4 Comments

ktdfly

The work is already in progress: D11465

5
krosshj

It's been a year, any good news?

1
ansonsavage

Here's the weird thing, parsing expressions is already done in the driver pop up window when a field is right clicked and the "add driver" option is selected...

ansonsavage

Amen 100%! The more Blender can become like Houdini in this respect, the better. Houdini does this really well. Honestly, if someone made a software that took the best from Houdini and Blender, it would be the best 3D software ever created.