Geometry nodes expression (Gnex ) :)
Currently working with geometry nodes the node graph gets a bit long and complected to quick, a lot of the time in my case they are math operations. So i taught why not bring expression/script node that could maybe grow in to something like VEX (Wrangle node in Houdini).
So the node might work something like this:
INPUTS
- geometry input (the main geometry line)
- multiple geometry input (attributes may come from more than 1 stream )
- exposed input values (values could be exposed from inside the expression/Script)
OUTPUTS
- geometry output(the main geometry line)
Generally i just would like to see some type of node that can wrap some of the attribute operations into script functions where they can be used in something like Gnex :).
Here is a pretty lame imagination...
4 Comments
The work is already in progress: D11465
It's been a year, any good news?
Here's the weird thing, parsing expressions is already done in the driver pop up window when a field is right clicked and the "add driver" option is selected...
Amen 100%! The more Blender can become like Houdini in this respect, the better. Houdini does this really well. Honestly, if someone made a software that took the best from Houdini and Blender, it would be the best 3D software ever created.