Rework Connector inputs nodes in Geometry Nodes
The problem is that the current inputs only accept one value vector example Set the position to one value you must add a node separate and combine.
My decision to rework the nodes in order not to clutter the code too much and not to create unnecessary nodes in the right place
And if the vector is connected to the input value, then this separated bundle of nodes is automatically disconnected
My Example new transform geometry node
iIn hidden state it takes up very little space and does not clutter the code much.
UPD: My Example Of Large Nodes and Read Nodes
And now how much space they take up when hidden!
1 Comment
This regards all nodal editors, there are more older proposal for this functionality
blender.community/c/rightclickselect/xlVE/
blender.community/c/rightclickselect/57Gv/
As a note to your proposal I prefer to see the three values at all times .
there is also a discussion here projects.blender.org/blender/blender/issues/105491