Resource file to have both relative and absolute path.
Hi ! The idea is that linked resources would store both the relative and the absolute path. The use case would be that for example, if you move your blend file, the relative paths get broken, and finding missing paths via the menu operator can be quite time consuming on big project, not to mention that sometimes, you just totally forgot where the resources are stored.
The absolute path would be there as a backup path to relocate the file in case the relative path fails. If the absolut path succeed finding the file, then the relative path would be repaired.
Also, the reverse would be possible.
I know there is the option to "make all paths relative/absolut", but when dealing with a large number of files, forgetting to apply the option to a file can happen.
2 Comments
Some of case touching this: Linked files - improvements (repair path, management)
For this it would be cool to have a sort of reference editor where you can see which files in the current scene are referenced and if it's relative or absolute. Then the user could easily repath only individual files as needed, as well.