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  • Published 29 Aug 2019

UV seams per UV channel

It adds more flexibility if we can save UV seams per UV channel.

In a situation when you set up all UV channels but you have feedback with correction on of previous Channels for Albedo texture on the first UV map. But all you seam cuts now for UV lightmap(or different UV map). And you can't just go back. You need to recut needed seams.

Here is a preview of the proposal.

Also, check other proposals on the UV thread

blender.community/c/rightclickselect/x9dbbc/

blender.community/c/rightclickselect/w9dbbc/

UV.png

98.2%

Development Status: Open

Upvote 112 Downvote 2
matsuk.vasil
29 Aug 2019

3 Comments

Vinc3r

That's could be very useful!

2
oxicid2019

This is implemented in the UniV add-on — and even supports multi-object (batch) mode. Sync Border Seam

1
JhonR3d

I need that