Gizmos for Geometrynodes Transform Node
Watching Erindales Livestream building up his tiny mousehouse made it obvious to me that something with positioning ones GeoNodes Meshes has to change - it is cumbersome to type in tiny values at present - a houdini style value input, where you can choose if you want ,001 - ,01 - or ,1 amount values would be great when dragging with the mouse - but i dunno if there is any patent thing going on or something, i did not see it in any other software. Therefor i propose to have a gizmo-button beside each vector for transform, rotate and scale, so that if clicked, you have a gizmo in the viewport to position your current transform node - it is a switch you actively would have to turn on and off, with the downside of having several transform gizmos on if you forget to switch them off - a label on every gizmo pointing to the node that gizmo is changing would be nice - i believe there will be a lot of things making this impossible, but hopefully it slides into making "change tiny-iest values" easier...
2 Comments
Good idea, it could also be visible only if the node is active for example. But it would be easier to work like that as we can move this gismo with large gap or tinny movement if we are zoomed or not from the gizmo.
You would rather move the gizmo by tiny amounts than typing a value? In my experience move things little by little is way easier with inputting numbers than moving a gizmo.