Sorry for the massive paragraphs lol, trying to ask these for 4 weeks now.
Q1: Please add ACEScg view-transform/display device in Blender in the future. Filmic is great, but since ACES has become an industry standard it's pretty hard/pointless to get filmic outside of Blender when doing composting with Nuke or Fusion. Blender is becoming a part of pipeline in many studios and as far as I'm aware most pros who are using blender, they are all using ACES. I'm not arguing about which one is better, so no need to remove filmic but just add ACEScg as view-transform alongside with Filmic for better interoperability. Because even tho it's possible to manually install ACES in Blender, the UI is completely broken and because you have to modify the installation files of Blender, that becomes a hassle when using a render farm, so please.
Q2: Also, the color of the gizmos in the viewport (transform, rotate, scale) when they are being selected/hovered on, the change in brightness is very minimal and especially the blue one. It's very hard to see and it's almost impossible to see if you don't have a color accurate monitor. So, it results in a lot of miss/missed clicks. Maybe increasing the brightness or something similar to Unreal like changing the color of the gizmo while being selected/hovered on would be much better.
Q3: A small problem with the Sun gizmo as well, because it's just one line attached to a sphere, from the front view, sometimes it's hard to understand the Z rotation angle of the sun in the solid view, maybe adding more lines would make it easier to understand the rotation angle because it would give more perspective.
Q4: And, about the necessity of proxy system in Blender I asked about couple weeks ago, someone in the chat mentioned that with geo nodes it's pretty easy to setup, but the problem with that is even tho with a geo node setup it could show a low poly geo in the viewport and switch to high poly while rendering, it still keeps the geometry in the memory which is the problem and theoretically (in most other softwares) the proxy system doesn't load any geo in the memory, only references it while showing a point cloud/bounding box in the viewport and only loads everything to ram while rendering.
Thanks
5
t
tlan_art
Hola Pablo.
Just some quick questions.
Seeing that inflation is rising and plane tickets are getting more and more expensive, is there any talk of doing BCON west/ BCON LA?
When brush presets (texture paint) finally do come about, do you think they will be shareable like procreate and photoshops brushes.
Can we get an updated blender institute tour video? Last time we saw it it was still being painted and renovated.
(EXTRA QUESTION IF YOU HAVE TIME)
Stupid question but I'm still curious, do you guys cater frosted sprinkle donuts at the conference? (For the meme)
Thank you for bearing with me and being patient with my questions :)
4
e
edox
Hey Pablo, I have three requests for you, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, I am asking you to fulfill them. we, if you can, now show the crash statistics for blender downloaded from the microsoft store and snap store, secondly, to do everything in your power to realize as many ideas as possible for blender categories, geometry, nodes, and the third, the same, but only to work more on the shape sculpt feature is it's one of the very professional features in the blender. Thank you very much Pablo.
4
A
Aslan3D
Hello
Pablo
, Hope you have a good
week
.
Just wondering if it's Possible to add
Vimeo
videos to Blender Community, like {'youtube ID'}
F key to focus and maximize the post
Cheers...
3
p
photoenix
Hola Pablo,
could you please use dark mode for
developer.blender.org?
Maybe just use the "Dark Reader" Browser extension? Thanks, an almost blind viewer.
2
g
glenrowell
Dear Pablo. I'm learning so much from all your videos and the feedback to everyone. Thank you so much for this. Hope all is going well.
Is there a way to set the default cube so I can click where I want it on the grid instead of always having it drop dead center? The same for add curves, etc. I don't want anything to just drop in the center as I have to change tools and move the objects every time. I can image it may be useful to drop shapes dead center at times but just pressing Shift or Ctrl would be nice if we want to drop them dead center. I mainly make buildings so this would help heaps.
Any grid color option updates or grid snaps updates are greatly appreciated. X and Y snaps are wonderful but Z doesn't show up unless I press Z to lock the axis.
One other thing. If we are drawing a mesh line can you also make it so after we click somewhere and move the mouse in a certain direction that positive values move towards the cursor. If I wanna draw a line I have to type in the minus value sometimes even though it's the opposite direction of where I'm drawing.
Thank you for your feedback.
Best regards,
Glen in Japan
2
f
firat
Hi Pablo. You're amazing. Are there talks about making Blender's internal fluid simulation solvers more sophisticated and production ready? At the moment there seem to be some limitations when it comes to making advanced smoke and fluid simulations.
2
e
endertainer007
Halo Pablo π
So I have a feature that I think would be useful. Which is the ability to add keyframe and driver to a collection restriction toggles like the viewport visibility, render visibility, and the Exclude from view layer. Also, I want that the selectable toggle could also be keyframed and add driver.
That's all from me. Thank you very much Pablo. (Also, this is the third time I have written this comment. The one from last week and the previous didn't make it. So, yeah π )
2
h
hector.rojo.cg
Hi Pablo!, does the Pose Lib has a delete or edit poses button?
i
ilyasse.lojdi
Hey Pablo How are you ?
Why is Blender slower when i render using CPU + GPU in Optix instead of only GPU?
I'm using a 3070 and an i9-10900k.
Thanks, Have a nice day :)
d
dino107
hey pablo i apologize for my bad english . i have couple of questions for you
do blender addons have the ability to integrate new systems ,algorithms and engines into blender if not then will they be given such power
will extrude manifold be given new functions so we don't have to use bridge edge loop anymore
a
aabrany
Hey Pablo, i love your YouTube vids , very helpful and informative , as a blender lover and as an ex c4d , 3dsmax , maya user the thing that I'm missing the most as the ability to give empty objects individual color it wolud be very nice if empty object will get some love too.
p
paul3
Hi Pablo,
Is there a shortcut key to activate the auto keying button for all editors?
p
printerkiller
Hi Pablo! Thanks for another Blender Live!
I have a proposal - why not implement light linking as nodes?
Easier to read than all todays solution which are comparing tedious lists.
What do you think?
s
slowk1d
Hola Pablo!
I think that being able to select (and drag) node links entirely, and not just by their ends, would be an extremely beneficial upgrade in usability. Especially with the Join Geometry node, it's quite hard to detach the correct link when many of them are attached to the node, and it becomes a process of guessing and trial and error. Here's a proposal that perfectly sums up what I'm saying:
blender.community/c/rightclickselect/Qk6l/
Thanks for your time!
b
bnzs
hi Pablo
is CPU and GPU test results in
"open data test"
- comparable to each other?
i mean comparing score from ryzen with score from RTX 3050 (for example) - are the measurement tools (scenes, scene settings, samples) is the same?
If so, then question.
Why in the section "Compare more CPU devices" i added to filters CUDA - and I don't see results for GPU CUDA in compare with CPU? and vice versa...
If the results CPU and GPU are the SAME for the same scenes why developers yourself (the developers of the site
"open data ..."
) smashed the results into DIFFERENT SECTIONS "Compare more CPU devices" ΠΈ "Compare more GPU devices" - and I, and many others, would like to see how much faster the GPU is than the CPU now I look at it in different sections - but scores - comparable to each other? why them in different sections and filters NOT working?
And it is alarming that the results in different sections were previously in one.
16 Comments
Hey Pablo,
Sorry for the massive paragraphs lol, trying to ask these for 4 weeks now.
Q1: Please add ACEScg view-transform/display device in Blender in the future. Filmic is great, but since ACES has become an industry standard it's pretty hard/pointless to get filmic outside of Blender when doing composting with Nuke or Fusion. Blender is becoming a part of pipeline in many studios and as far as I'm aware most pros who are using blender, they are all using ACES. I'm not arguing about which one is better, so no need to remove filmic but just add ACEScg as view-transform alongside with Filmic for better interoperability. Because even tho it's possible to manually install ACES in Blender, the UI is completely broken and because you have to modify the installation files of Blender, that becomes a hassle when using a render farm, so please.
Q2: Also, the color of the gizmos in the viewport (transform, rotate, scale) when they are being selected/hovered on, the change in brightness is very minimal and especially the blue one. It's very hard to see and it's almost impossible to see if you don't have a color accurate monitor. So, it results in a lot of miss/missed clicks. Maybe increasing the brightness or something similar to Unreal like changing the color of the gizmo while being selected/hovered on would be much better.
Q3: A small problem with the Sun gizmo as well, because it's just one line attached to a sphere, from the front view, sometimes it's hard to understand the Z rotation angle of the sun in the solid view, maybe adding more lines would make it easier to understand the rotation angle because it would give more perspective.
Q4: And, about the necessity of proxy system in Blender I asked about couple weeks ago, someone in the chat mentioned that with geo nodes it's pretty easy to setup, but the problem with that is even tho with a geo node setup it could show a low poly geo in the viewport and switch to high poly while rendering, it still keeps the geometry in the memory which is the problem and theoretically (in most other softwares) the proxy system doesn't load any geo in the memory, only references it while showing a point cloud/bounding box in the viewport and only loads everything to ram while rendering.
Thanks
Hola Pablo. Just some quick questions.
(EXTRA QUESTION IF YOU HAVE TIME) Stupid question but I'm still curious, do you guys cater frosted sprinkle donuts at the conference? (For the meme)
Thank you for bearing with me and being patient with my questions :)
Hey Pablo, I have three requests for you, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, I am asking you to fulfill them. we, if you can, now show the crash statistics for blender downloaded from the microsoft store and snap store, secondly, to do everything in your power to realize as many ideas as possible for blender categories, geometry, nodes, and the third, the same, but only to work more on the shape sculpt feature is it's one of the very professional features in the blender. Thank you very much Pablo.
Hello Pablo , Hope you have a good week .
Cheers...
Hola Pablo,
could you please use dark mode for developer.blender.org? Maybe just use the "Dark Reader" Browser extension? Thanks, an almost blind viewer.
Dear Pablo. I'm learning so much from all your videos and the feedback to everyone. Thank you so much for this. Hope all is going well.
Is there a way to set the default cube so I can click where I want it on the grid instead of always having it drop dead center? The same for add curves, etc. I don't want anything to just drop in the center as I have to change tools and move the objects every time. I can image it may be useful to drop shapes dead center at times but just pressing Shift or Ctrl would be nice if we want to drop them dead center. I mainly make buildings so this would help heaps.
Any grid color option updates or grid snaps updates are greatly appreciated. X and Y snaps are wonderful but Z doesn't show up unless I press Z to lock the axis.
One other thing. If we are drawing a mesh line can you also make it so after we click somewhere and move the mouse in a certain direction that positive values move towards the cursor. If I wanna draw a line I have to type in the minus value sometimes even though it's the opposite direction of where I'm drawing.
Thank you for your feedback.
Best regards,
Glen in Japan
Hi Pablo. You're amazing. Are there talks about making Blender's internal fluid simulation solvers more sophisticated and production ready? At the moment there seem to be some limitations when it comes to making advanced smoke and fluid simulations.
Halo Pablo π
So I have a feature that I think would be useful. Which is the ability to add keyframe and driver to a collection restriction toggles like the viewport visibility, render visibility, and the Exclude from view layer. Also, I want that the selectable toggle could also be keyframed and add driver.
That's all from me. Thank you very much Pablo. (Also, this is the third time I have written this comment. The one from last week and the previous didn't make it. So, yeah π )
Hi Pablo!, does the Pose Lib has a delete or edit poses button?
Hey Pablo How are you ?
Why is Blender slower when i render using CPU + GPU in Optix instead of only GPU?
I'm using a 3070 and an i9-10900k.
Thanks, Have a nice day :)
hey pablo i apologize for my bad english . i have couple of questions for you
do blender addons have the ability to integrate new systems ,algorithms and engines into blender if not then will they be given such power
will extrude manifold be given new functions so we don't have to use bridge edge loop anymore
Hey Pablo, i love your YouTube vids , very helpful and informative , as a blender lover and as an ex c4d , 3dsmax , maya user the thing that I'm missing the most as the ability to give empty objects individual color it wolud be very nice if empty object will get some love too.
Hi Pablo,
Is there a shortcut key to activate the auto keying button for all editors?
Hi Pablo! Thanks for another Blender Live! I have a proposal - why not implement light linking as nodes? Easier to read than all todays solution which are comparing tedious lists. What do you think?
Hola Pablo!
I think that being able to select (and drag) node links entirely, and not just by their ends, would be an extremely beneficial upgrade in usability. Especially with the Join Geometry node, it's quite hard to detach the correct link when many of them are attached to the node, and it becomes a process of guessing and trial and error. Here's a proposal that perfectly sums up what I'm saying: blender.community/c/rightclickselect/Qk6l/
Thanks for your time!
hi Pablo
is CPU and GPU test results in "open data test" - comparable to each other? i mean comparing score from ryzen with score from RTX 3050 (for example) - are the measurement tools (scenes, scene settings, samples) is the same? If so, then question.
Why in the section "Compare more CPU devices" i added to filters CUDA - and I don't see results for GPU CUDA in compare with CPU? and vice versa...
If the results CPU and GPU are the SAME for the same scenes why developers yourself (the developers of the site "open data ..." ) smashed the results into DIFFERENT SECTIONS "Compare more CPU devices" ΠΈ "Compare more GPU devices" - and I, and many others, would like to see how much faster the GPU is than the CPU now I look at it in different sections - but scores - comparable to each other? why them in different sections and filters NOT working?
And it is alarming that the results in different sections were previously in one.