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  • Published 2 Sep 2019

NEW SCULPT BRUSH! 💣 Blender Today Live #75 - YouTube

momotron2000
2 Sep 2019

67 Comments

momotron2000 Author

Dear Pablo, I hope you are doing great! My question is about the Animation 2020 project. There is a task about "feedback from studios" but no further info. Is it able to join as a studio that is interested in giving constructive feedback. Or are studios that collaborated with you earlier (f.e. Tangent Animation) in high priority?

developer.blender.org/T68904

6
zinogg

Hi Pablo i want to ask about an old design for the gizmos which 2.49 had ,a well thought of and it’s easy to control, not only that it had like a toggle between active and inactive states when u just click once and then translate along the axes something like the ‘G’,R,S' modals & of course you can click and just drag like today’s version, not having to click drag all the time is great for ergonomics.....could this be brought back because i haven't seen any DCCs do it and it's a shame that it got lost over time.. quick demo: image

5
JayeAntony

* @zinogg * I absolutely agree wiht this

JayeAntony

* @zinogg * also we need the shadow widgets, they were in 2.8 alpha but I don't know why it was lost further in development

Joseph_Burgan

Will vertex colour ambient occlusion baking be added back to Blender for the 2.81 release? Currently it's not in there, and used to be handled by the Blender Internal renderer before 2.80. Edit: (Not Dirty Vertex colours, that does not do a great job...)

Thanks!

(PS: And no, I do not eat penguin burgers...)

5
romboutv

* @penguinburger1 * looks like they forgot about those

Cobra

what happened to Matcaps per object or collections? will we ever see them back again, Dalai demoed that back then when it was "clay engine" and i believe the videos are still on his youtube channel.

5
a.metaphysical.drama

Hi Pablo love your livestreams!

I've got a question about the Voxel Remesher from the sculpt-mode-features branch: currently the Voxel Remesher is based on a flat measure (Also there is no unit specified in the interface) and limited to 0.001 (Which should be 1mm i guess) this causes it to be almost unusable working with small things like jewelry for example (You can set the object scale to .1 to workaround but it's quite annoying)

Would not be better to make it work in subdivisions? For example using 1000 as input a 50cm object would be subdivided in 0.5mm voxels

Also i guess it is possible to estimate the RAM usage of the operation, a warning to avoid exceeding the available RAM would be a nice feature too!

Thanks for listening and i guess i shall thank a lot Pablo Dobarro too: you're making a great work!

4
LapisSea

* @a.metaphysical.drama * One thing that you can do is to set the global unit scale way down. That way for example, 10mm will be 10 internal (voxel) units

2
14arianuddin

Hello Pablo, there are two things that I think are missing in Blender: -Some edit mode functions that would fit well within the modifier stack like the <b>"Poke Faces" tool or the "Merge by distance" </b> as an option within the decimate modifier.

-Another nice addition to have would some extra node for the compositor of function that you would find in in photoediting tools like Lightroom and Darktable such as<b> a exposure node ( which would be nice now that light group passes are coming to Cycles), colour level nodes and a grain node.</b>
What do you think of these additions? {attachment 35cpng}

4
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

With the everything nodes project, will there be any new organization method for all the different node editors? There are so many already that I feel they should have their own section when changing panel/window/editor types.

3
panicq06

Hey, I hope you are doing great, thank you for the show !

Is there plans to improve the weight painting workflow ? I think it is actually easier (in terms of UX) in 2.79 than in 2.8. A while ago I've posted small suggestions here:

blender.community/c/rightclickselect/Kfdbbc/

Moreover, do you have news about new animation/rigging features like implicit skinning, Tangent Space Optimization of Controls or Modern IKs implementation (like in the FreeIK addon ?)

Cheers !

3
crancpiti

With this added, what differs between 2.81 and sculpt branch now? Also how is the new mesh data structure coming along? Happy to see some of those changes already coming to 2.81

3
pipeliner

* @crancpiti * what exactly do you mean with mesh data structure? There are several things in progress.

1
frostcrackstudio

Hei Pablo, you are doing a great job with the videos. Is it a way to Lock the Strokes size in Sculpt mode so it don't changed when you zoom in and out?

2
Pascal

hey Pablo, the grease pencil doesn't respect the keyframe types like other objects we u set it in the time line, i like to use that workflow to seperate between keys,breakdowns & inbetweens; could it be made to do so Plz? and tells us about the new rigger what's doing and the new animation course when will it be availablethank you.

2
viralbaal

is already known which speakers are gonna be at the conference? And when are you gonna show us a program of the conference? Thanks in advance, and thanks to your team a lot for all what you're doing!

2
frostcrackstudio

Way can't we have Blender today 2 times a week?

2
pipeliner

* @frostcrackstudio * one is enough

Xdragon5502

Way is some colors hard codes in Blender? way not allow all colors to be editable? like the Icons and the Face Orientation

2
Constantina32

Some months ago, William Reynish posted an idea about a new Brush Workflow, as described here:

developer.blender.org/T56744

Are we going to see this system, or a similar one, implemented in a future update or has the idea been abandoned?

2
iadagraca

Yo Pablo

I remember you guys mentioning that you were rewriting the mesh system. Will you guys work on a feature to spin the hidden triangles a Quad generates?

This would be more ideal than having to triangulate a mesh to make sure it exports the Triangulated Quads properly for a game engine. Since the export seems to be based on these hidden triangles.

My current solution is using the knife tool then dissolving the edge, but most other methods revert the quad back to it's former shape. Image

2
Xdragon5502

Hi Pablo I love the show. Do you think that Blender will remove or use the title bar on Windows in the future, and do the same on Linux and Mac? Or add a full screen option? When I ask for this, I don't mean 2.8X, I'm thinking about 3.X or 4.X etc... ?

2
sr0rr3

Aloha! Is simulation caching workflow going to be improved in a near future? It's a bit awkward now. For example, for simulation pre-roll you bake from -100 to 100, then not touching enything in blender delete all the negative cache files, then enable External and it's done. And it's very easy to delete all your simulation bakes accidentally anyway. Copy the baked domain and it flushes the cached files rightaway. Thanks!

2
pipeliner

* @Yegor Smirnov * why don't you start your sim on frame 1001 and use the frames before for preroll?

1
sr0rr3

* @pipeliner * sorry, didn't get it.

pipeliner

* @Yegor Smirnov * when you start with frame 1001 you don't have any minus frames

1
sr0rr3

* @pipeliner * Ok, if i have all the animations start from 1? You suggest to move all the animations +1001?

EddieChristian

Pablo it was nice meeting you at Siggraph. :) Two thing: Will RTX be official in 2.81? Will we have Fluids and Destruction for 2.81? (Mantaflow , Fracture ETC..) Looking forward to doing some Cool Simulations.

2
iadagraca

* @EddieChristian * I would love real-time raytracing in eevee, would be amazing.

Why isn't Blender working together with Godot on issues like Viewport, Rendering & Vulkan?

1
youthatninja

Hello! What about papercuts review? How about this: let user decide which edge data showing on top? Image

1
ÂsÂanimation

Hi. I think that would be great ıf you improve real time cloth simulation as well. And can you add a feature to cloth sim baking that can be stoped while baking. In that way we will be able to stop baking ıf we set some features wrongly..

1
romboutv

* @azatrum.1995 * you can stop it, you see a progress bar just like when cycles is rendering. Either press escape or the X icon. Works fine for me

1
ÂsÂanimation

* @romboutv * oo realy thanks :) ı was looking for "x" button to cancel and then ı was shotting down by pressing ctrl+alt+del :D

1
ÂsÂanimation

* @romboutv * He answered me in Live but unfortunately he misunderstood me :) He supposed that ım asking for pausing the bakng and then continue :) May be ı asked in a wrong way..

1
romboutv

***@ÂSÂ animation *** you cant pause execution of render or bake. Atleast not that i know of

1
printerkiller

Hi Pablo! Thank you for this show! Is there an estimation for the Overrides project?

1
Rhino1499

Hey pablo! My question is are there any update on the live link for ue4

riksavage

Are the developers ever going to make an advance mapping node like the one found on uglyShader? (below). The Advance Mapping node should support rectangular to polar coordinates plus allows users to plug other nodes directly into the position, scale, rotation values.

uglyShader's Advanced Mapping Node youtu.be/L7vw5VeSIFg

byJOHNNY

Why not make a drawing tool that will allow you to start drawing with vertices to make close polylines, rectangles, and circles for extruding?

AnubisMaster

When will Viewport Render Visibility Preview come back to blender?

rimakaleida

Hi Pablo! Few things I would want to see improved: 1.trackers preview window is weird when the tracked area is upside down. 2.Zdepth pass is not rendered properly when a material has the alpha property below 1, it should always be opaque in zdepth. 3.When using the clone stamp tool, it would be nice to preview where are you cloning from like in Photoshop or Nuke.

Loving this program so far! Keep up the good work!

alexandre.jgsv

I think blender needs more tools to do complex materials, like a DVD, or better caustics and faster, also a iridescence node. DVDs are not easy to do, the same way physically accurate caustics aren't. I know 2.79 -> 2.8 was a awesome update on the cycles render engine, but it needs more to be a professional render engine like vray, renderman, octane, arnold, etc. Talk about cycles and 2.81 :D

Kaitou3D

Hey Pablo, ( Just Kai will work, i need to change my name......)quick question: Where should I go if I want to request a feature: Something a few friends and I would like to see is to make it so that sculpt mode is in Trackball orbit, but turntable orbit everywhere else

msbumm

Hi Pablo thank you for the stream. When I rename object in my language (Cyrillic alphabet) some letters doesn't appear. Will it be fixed? Will be any Unicode support?

mikhail.gavrilec

I think it's not fair in the face of other developers that Pablo Dobarro keeps his patron account on while working on blender officially.

tasosgr01ker

When will we get noticeable improvements on the viewport, especially on the editing mode.

antmeloche

Why would you need to rotate the origin?

Tarox

Hi Pablo! I really love the show! :) I just want to ask, if there will be something like vertex color colorpicker implemented in Blender 2.81? I was searching on the internet and I couldn't find any solution for this, how to pick/preview the exact RGB values for selected vertecies.

crantisz

Hi Pablo! Why turning on and off snapping is linked in 3d view, UV editor and node editor?

tasosgr01ker

we need performance update

Josephbburg

Pablo give us an update on UDIMS! Thanks.

pipeliner

* @Josephbburg * is already in 2.81 master, right?

neutronicPolygons

Good afternoon, Pablo! First of all, thank you for starting from the bottom. I'd like to ask, are custom properties getting updated any time soon? I'd be cool to have the ability to sort them in a custom way, since alphabetic sorting isn't always ideal. Also being able to select a custom property and change its value by dragging your mouse in the 3D view (maybe using an operator or a tool), without touching its number field would be a nice addition.

ahmadrazaxm

Hello Pablo, very nice show as always!

if you have some time please make some new tutorials because you're teaching style is awesome, I love your old tutorials.

daniellapalme

Hi Pablo, do you know how the mantflow review is going? Do you think it will make 2.81 or maybe 2.82?

flexexample1

hi pablo, any news about object based motion blur in eevee ?

pranavjitvirdi

Hello Pablo, Hope you're and team are having a good time! What is the status of static overrides? i am currently hesitant to start production on my short film.

Seeing as it is going to replace the proxy system... i am assuming there will be backward compatibility issues.. Since each new release is likely going to bring plenty of new features and i want to make use of them as much as possible it would be great if the static over-rides was bumped up in priority.

Ayman_Alrawi

Dear Pablo,

Dynamic Paint in blender 2.80 doesn't show "Weight" in the viewport like blender 2.79

2.80 {attachment dynamic_paint_no_color_280png}

2.79 {attachment dynamic_paint_color_279png}

crantisz

* @Ayman Alrawi * it's looks like a bug - report it

damian_winnichenko

Hi, Pablo! Aww, snap! 22 comments already, so you might not read mine... Anyway, a little feature request: Is it possible to have access to the vertex group (weight map) from the shader graph? It`ll be super-handy in some procedural things to build, or some special effects to render. Thanks!

koko_ze

Hi, Pablo! Why doesn't Eevee have a Principled Hair BSDF? Are there technical limitations or are the developers too busy? :)

pablo.quintana

OpenImageDenoise - HOW TO BUILD YOURSELF IN WINDOWS

Hey Pablo. I build Blender daily in my Windows computer. I use "make release" but the OpenImageDenoise is not built by default. How can I add it to my daily builds?

Keep up the good work!

P

reanimate

* @pablo.quintana * Intel OIDN are included already in the daily build of 2.81. Just curious tho, why do you build manually since there's daily build from blender?

sr0rr3

And one more if you please. Any news on displacement baking object to object?

Silas

Hope you have fun with your new laptop and my question is do you know more about the upcoming courses on blender cloud like when they hit the public (Animation fundamentals and the character creation)?

PS: I am so hyped about them..