Firstly, great show and what an awesome community, proud to be a part of it!
This topic has come up several times over the years, but do you know if editable/interactive motion paths will ever be a thing in blender? Iβm curious as to what it would take for this sort of feature to be implemented as it would be massive for animators and mograph designers. There have been several, but hereβs a well written Right-Click Select post:
blender.community/c/rightclickselect/vPcbbc/
7
b
blastframe
I would also love to see this!!!
l
lowricsec1
Hi Pablo,
any updates on particle nodes and other physics as nodes?
2
S
SpookyDoom
Hi Pablo,
thanks so much for doing Blender.Live Today every week.
Love seeing all the updates of the week Blender has been improved so much over the last years it's simply amazing. :)
Three quick questions:
Since Blender Studio uses the movies and short films to improve project specific tools in practical production - do you see the possibility for the Studio to maybe work on a new small-ish game in an Open Source game Engine like Godot to push the game dev specific side of Blender a little more maybe and also maybe give Godot somewhat of a boost as well?
Are there any plans to get Multi-Object Property editing on the way? It's been one of Blender's most annoying papercuts for me since forever (especially since even Alt-Enter doesn't work with emulate three button mouse mode)
What is the best mate and what's the best way to drinik it?
Thank you for all your work it's very appreciated. <3
2
v
valeriideineka
Hello Pablo,
What about iridescence(for Eevee and Cycles) and anisotropy for Eevee?
Unity implemented a beautiful iridescence and anisotropy for realtime.
It would also be nice to add a TangentMap bake for anisotropy.
We would like to see this in Blender.
Thanks!
2
B
Branskugel
Hi Pablo,
are there any updates on adding support for using object animation actions as assets with asset browser?
1
c
cinnamine3d
Hi Pablo,
awesome news! looking forward to the coming updates.
I have been trying time and time again to bring this to your attention,
TLDR we need support for bevel modifiers to have multiple weight profiles
so that we can have multiple bevel modifiers with different weights or edge groups instead of the one single bevel weight. Vertex groups for multiple edges seem very impractical since they intersect the top edge to bottom edge unless there's a dividing vertex in the middle. It would be a lot easier to make non destructive hardsurface models.
we need Edge groups just like how we have Vertex groups. since vertex groups intersect with each other. i have seen a similar thing in Maya. and might not be a huge deal to implement.
thankyou
1
3
3di
Hi Pablo, hope you're well. Couple of questions regarding today's video.
What happens if you render individual passes (DiffDir, DiffInd, DiffCol) with multiple lightgroups? Do you get all 3 passes for each light group, or do the light groups only generate a single combined pass for each light group?
b) With caustics, can you get the caustics of one object in the shadows of another object, and can you get caustics where there are no shadows?
I love Blender from the bottom of my heart.
for Two 2 Years, I have now worked as a 3D Artist with Blender [even for Commercial Projects :D]
My Question:
Will Blender focus on heavy scene Environments with more than 10 Mil Polys, as of right now I am working on Multiple Projects where I just can't optimize my Workflow anymore, I've tried every optimization technique, baking, retopo, etc. that is known to me but scenes just get unusable when adding too many meshes or textures, whenever the scene gets too heavy...
I also work with a really strong and powerful computer but Blender can't handle scenes with many heavy Objects and Polys like Maya, 3Ds Max, or other 3D Software.
this is very frustrating for me because I don't want to be limited by an Object or Polycount and Blender is the only 3D software that I'd like to use.
Unfortunately it is still the same even in 3.1.2 and latest 3.2 alpha - do you have any idea in which version this will be fixed?
I find this issue very frustrating, preventing me from upgrading from 3.0.
Thank you!
1
g
glenrowell
Hi Pablo. Can the "Curves: Curve Pen" tool also be added to the mesh edit area? I'm using Blender 3.2 Alpha. It's an amazing line/curve tool.
Until now I didn't even know that tools were different for different shapes. Blender can be super confusing at times. I'm currently using the Mesh: Snap_Utilities_Line tool but this new Curves: Curve Pen tool would be wonderful for drawing irregular flat shapes.
developer.blender.org/rB336082acba51b3a237338e2cc316b04320c05ad4
n
nubnubbud
oi, Pablo!
just a quick question- are operators separate enough in the code that a new physics operator will be able to be added in the future by a c/c++ layman? I would like to try adding to the solvers we have for physics in Everything Nodes! multiple solvers is the way to go for people like me who do niche stuff that doesn't follow common assumptions- like nebula sims, or pressure-sensitive smoke sims!
M
Metrons
Hello Pablo and blender community,
Thank you as always for doing these videos every week, your videos are always a highlight of my week.
I'll try to be brief Pablo-
Have you heard any news on UV tools updates for blender? I've been using blender for about 3 years now and I find the UV tools are in need of some serious upgrades.
I've heard that you can do VR in blender but I'm wondering if it's possible to do voxel sculpting in blender? Similar to Adobe medium for example?
b
blenux
Hi Pablo how are you? greetings from Australia at past 1am :D.
I recently tried to change a keymap with the shader editor nodes, I wanted to be able to only move the nodes with the G key mode only and remove the tweak mode with the left mouse button, has many times I go to resize the node I move it instead.
however doing so removes the ability to resize the nodes and also drag out any noodles from them, is this a bug or just the way they were coded?
Thanks for your time reading this.
s
steve1
Hello Pablo, hope you're doing well and that the weather there is better for you then it is for me.
I don't have a question but just want to make a plea to other Blender users to consider donating. Blender can't grow on corporate donors alone (and some large grants like the Epic megagrant are likely temporary). Based on the numbers of Blender users by the Blender Foundation, there is likely between 1 and 3 million Blender users yet its way less than even 1% of that number that donate to the Blender fund. If people want Blender to grow and continue to improve, they really should donate and it doesn't take much money at all. Or you can buy Blender merchandise.
Been donating for over 3 years now and will be increasing my donations this year (not to mention supporting the Blender studio).
k
kynuen
Hi Pablo, how are you?
What do you think about a secondary upvote button on Right Click Select which is only available for - any kind of - patrons of Blender?
(Easiest way would be to let only this group use the heart icon)
And by every new Blender release the top 3-5 of the ideas they vote up gets done by the devs.
It's a pain to see many upvoted and great ideas getting lost in the Sea of RCS. And this would also push more users to be patrons as this would be a really compelling benefit of it.
j
jacobahias
Awesome content Pablo, When we are going to see improvements on the cloth simulator like adaptive cloth simulator, any updates on that?
I'm very excited about this feature, I would love to see blender cloth simulation competing with marvelous design
X
XanzulsCGAuthor
Hey Pablo, how's it going?
A simple request, please don't ever change the blender logo by oversimplifying it like other companies.
18 Comments
Hi Pablo,
Firstly, great show and what an awesome community, proud to be a part of it!
This topic has come up several times over the years, but do you know if editable/interactive motion paths will ever be a thing in blender? Iβm curious as to what it would take for this sort of feature to be implemented as it would be massive for animators and mograph designers. There have been several, but hereβs a well written Right-Click Select post: blender.community/c/rightclickselect/vPcbbc/
I would also love to see this!!!
Hi Pablo,
any updates on particle nodes and other physics as nodes?
Hi Pablo,
thanks so much for doing Blender.Live Today every week. Love seeing all the updates of the week Blender has been improved so much over the last years it's simply amazing. :)
Three quick questions:
Since Blender Studio uses the movies and short films to improve project specific tools in practical production - do you see the possibility for the Studio to maybe work on a new small-ish game in an Open Source game Engine like Godot to push the game dev specific side of Blender a little more maybe and also maybe give Godot somewhat of a boost as well?
Are there any plans to get Multi-Object Property editing on the way? It's been one of Blender's most annoying papercuts for me since forever (especially since even Alt-Enter doesn't work with emulate three button mouse mode)
What is the best mate and what's the best way to drinik it?
Thank you for all your work it's very appreciated. <3
Hello Pablo,
What about iridescence(for Eevee and Cycles) and anisotropy for Eevee?
Unity implemented a beautiful iridescence and anisotropy for realtime.
It would also be nice to add a TangentMap bake for anisotropy.
We would like to see this in Blender.
Thanks!
Hi Pablo,
are there any updates on adding support for using object animation actions as assets with asset browser?
Hi Pablo,
awesome news! looking forward to the coming updates.
I have been trying time and time again to bring this to your attention,
blender.community/c/rightclickselect/6hbbbc/
TLDR we need support for bevel modifiers to have multiple weight profiles so that we can have multiple bevel modifiers with different weights or edge groups instead of the one single bevel weight. Vertex groups for multiple edges seem very impractical since they intersect the top edge to bottom edge unless there's a dividing vertex in the middle. It would be a lot easier to make non destructive hardsurface models.
we need Edge groups just like how we have Vertex groups. since vertex groups intersect with each other. i have seen a similar thing in Maya. and might not be a huge deal to implement.
thankyou
Hi Pablo, hope you're well. Couple of questions regarding today's video.
b) With caustics, can you get the caustics of one object in the shadows of another object, and can you get caustics where there are no shadows?
Cheers Michael 3d-illusions.co.uk
Hello Pablo, Thank you for the Stream!
I love Blender from the bottom of my heart. for Two 2 Years, I have now worked as a 3D Artist with Blender [even for Commercial Projects :D]
My Question: Will Blender focus on heavy scene Environments with more than 10 Mil Polys, as of right now I am working on Multiple Projects where I just can't optimize my Workflow anymore, I've tried every optimization technique, baking, retopo, etc. that is known to me but scenes just get unusable when adding too many meshes or textures, whenever the scene gets too heavy...
I also work with a really strong and powerful computer but Blender can't handle scenes with many heavy Objects and Polys like Maya, 3Ds Max, or other 3D Software.
this is very frustrating for me because I don't want to be limited by an Object or Polycount and Blender is the only 3D software that I'd like to use.
Thank you for your time!
Hello Pablo, the UV / Image editor became laggy since 3.1, I reported it here: developer.blender.org/T95428
Unfortunately it is still the same even in 3.1.2 and latest 3.2 alpha - do you have any idea in which version this will be fixed?
I find this issue very frustrating, preventing me from upgrading from 3.0.
Thank you!
Hi Pablo. Can the "Curves: Curve Pen" tool also be added to the mesh edit area? I'm using Blender 3.2 Alpha. It's an amazing line/curve tool. Until now I didn't even know that tools were different for different shapes. Blender can be super confusing at times. I'm currently using the Mesh: Snap_Utilities_Line tool but this new Curves: Curve Pen tool would be wonderful for drawing irregular flat shapes. developer.blender.org/rB336082acba51b3a237338e2cc316b04320c05ad4
oi, Pablo! just a quick question- are operators separate enough in the code that a new physics operator will be able to be added in the future by a c/c++ layman? I would like to try adding to the solvers we have for physics in Everything Nodes! multiple solvers is the way to go for people like me who do niche stuff that doesn't follow common assumptions- like nebula sims, or pressure-sensitive smoke sims!
Hello Pablo and blender community,
Thank you as always for doing these videos every week, your videos are always a highlight of my week.
I'll try to be brief Pablo-
Have you heard any news on UV tools updates for blender? I've been using blender for about 3 years now and I find the UV tools are in need of some serious upgrades.
I've heard that you can do VR in blender but I'm wondering if it's possible to do voxel sculpting in blender? Similar to Adobe medium for example?
Hi Pablo how are you? greetings from Australia at past 1am :D.
I recently tried to change a keymap with the shader editor nodes, I wanted to be able to only move the nodes with the G key mode only and remove the tweak mode with the left mouse button, has many times I go to resize the node I move it instead.
however doing so removes the ability to resize the nodes and also drag out any noodles from them, is this a bug or just the way they were coded?
Thanks for your time reading this.
Hello Pablo, hope you're doing well and that the weather there is better for you then it is for me. I don't have a question but just want to make a plea to other Blender users to consider donating. Blender can't grow on corporate donors alone (and some large grants like the Epic megagrant are likely temporary). Based on the numbers of Blender users by the Blender Foundation, there is likely between 1 and 3 million Blender users yet its way less than even 1% of that number that donate to the Blender fund. If people want Blender to grow and continue to improve, they really should donate and it doesn't take much money at all. Or you can buy Blender merchandise. Been donating for over 3 years now and will be increasing my donations this year (not to mention supporting the Blender studio).
Hi Pablo, how are you?
What do you think about a secondary upvote button on Right Click Select which is only available for - any kind of - patrons of Blender? (Easiest way would be to let only this group use the heart icon)
And by every new Blender release the top 3-5 of the ideas they vote up gets done by the devs.
It's a pain to see many upvoted and great ideas getting lost in the Sea of RCS. And this would also push more users to be patrons as this would be a really compelling benefit of it.
Awesome content Pablo, When we are going to see improvements on the cloth simulator like adaptive cloth simulator, any updates on that? I'm very excited about this feature, I would love to see blender cloth simulation competing with marvelous design
Hey Pablo, how's it going?
A simple request, please don't ever change the blender logo by oversimplifying it like other companies.
Thanks for all the updates. It's amazing.