I am Pipeline TD working in one of the biggest companies out there, and Blender dropping the VFX platform is a massive problem to make Blender part of the big VFX industry. As everyone knows adopting a new software takes time, and the time that Blender was following the VFX platform was so short 2 years. What do you think of this? Do you think this is something to revisit? Supporting a new version of Python and dependencies for Blender only is a big big issue and the main reason why Blender might be removed from studios that began to implement it that have a decent size pipeline.
Best,
Jose
2
c
cinnamine3d
Edge groups like vertex groups for multi bevel modifier support i think 3ds max has this feature.. really good for hardsurface modeling. this is a very much mandatory feature.
its annoying to set multiple vertex groups since theres a row above and below itll intersect in between. we need only the edges taken into consideration.
Hi Pablo! I wanted to ask why the Subdivision modifier and Face->Subdivide use different algorithms? When you try to divide the triangle you will get different results. Don't you think it's worth using one algorithm for consistency?
1
y
yves.perera
Hi! thx a lot for the weekly presentation.
Would like to know if you have any inhouse info about when "collections" datablocks will be supported by the Asset browser. ^^'
Pleeeease! :)
Is there an work on an feature to place and bake textures/marital as a sticker in 3d space?
or
For the workflow:
import an image as plane
place and shrink wrap the image on the main object
use a node or an option to include the image to main object texture
h
hunter3D
hi pablo,
i have 3 question , first is blender soon will be able to drive RGB of Grease pencil material separately , and/or also play shading nodes for grease pencil .
second Qt is it possible to have write text directly as GP objects also mathematical shapes like Right Angled Triangles ..
third question is it possible or more convinient to infuence multiple layers or materials and vertex groups in modifiers by order.
and .one other point to mention is we need to have in build modifier a switcher or a panel to change from where the build begin to build the layer ( from 1st point or from last point ..) or from both sides for other purpos (using it to fade from the center and it will the best idea if we can specify where the center point will be by tweaking a slider or sth ) and the possibility to animate that option
.... also possibility to infuence by materials ... thanks for your time
p
photoenix
Hallo Pablo, greetings from Austria :)
I got super annoyed while trying to build an Asset Library. I have downloaded a ton of free assets, where I was going to go through and mark the materials and some useful objects as assets.
The problem is every single .blend file was set up differently and it took me more time to change the UI than for the task at hand.
Is there a way to pin a workspace/override the UI baked into a .blend file? Basically make it persistent like any other program?
That would be super helpful in certain situations for workflow reasons.
Maybe something like this could be realised by right clicking a workspace tab and have an option there to pin it or an option in the Preferences > Interface > Override .blend file Workspaces.
p
photoenix
Awesome, thanks so much!
c
chaikin
Hello. Do you know when volumetric baking will get some love?
For example noise option supposed to work like subdivison, but it change the look of smoke and spread of fire.
And adaptive domain is not supported with "import VDB" option. Small volume bound stretch to the maximum size, overall size is same, but size of cells is changing through animation.
Thanks for your work. Its a lot.
s
soont3kk
Hi Pablo, thx for another episode of BTD!
I've been searching for that cool pointcloud sand feature in 3.1 but i can't find it for the life of me. A quick tip would be awesome, thx.
t
tolkfan
Hello Pablo, do you know when we'll be able to assign attributes to the mesh, the way we do with vertex groups? There's already an attribute panel similar to vertex group panel, but no way to actually assign them.
c
costa
Hey Pablo how was the release for you last week?
With this 3.1 release I was wondering when will be the next showcase/showreel (not feature showcase) could be very cool as an ad :)
S
Silas
Hello Pablo, great work on the release nodes!
I hope the contract can be extended for Joe to work more on the sculpt mode but either way i am happy for the work!
To the question: Blender is currently in a massive transform with texturing overhaul, geonodes and such, is there an active search for a ui developer?
One more: Is the eevee rewrite still on track for 3.2?
Have a great Day! Not sure why but i am even excited to hear the current years google of summer projects.. Blender just gets me..
n
nunoalexconceicao
Hi Pablo, just wanna ask if there is any reason why Apple logo is missing from the development fund page? Someone forgot?
Another question, any plans regarding light linking? Was hoping this would happen soon, but Ive seen no plans on 3.2 yet
Cheers
S
Silas
Not forgotten but they dont want to have it there. It was mentioned in a stream some time ago.
17 Comments
Will Blender get any new tools for modeling?
Hi Pablo, amazing work! for the Blender devs!
I am Pipeline TD working in one of the biggest companies out there, and Blender dropping the VFX platform is a massive problem to make Blender part of the big VFX industry. As everyone knows adopting a new software takes time, and the time that Blender was following the VFX platform was so short 2 years. What do you think of this? Do you think this is something to revisit? Supporting a new version of Python and dependencies for Blender only is a big big issue and the main reason why Blender might be removed from studios that began to implement it that have a decent size pipeline.
Best, Jose
Edge groups like vertex groups for multi bevel modifier support i think 3ds max has this feature.. really good for hardsurface modeling. this is a very much mandatory feature.
its annoying to set multiple vertex groups since theres a row above and below itll intersect in between. we need only the edges taken into consideration.
there already is a request on this forum blender.community/c/rightclickselect/6hbbbc/
Hi Pablo! I wanted to ask why the Subdivision modifier and Face->Subdivide use different algorithms? When you try to divide the triangle you will get different results. Don't you think it's worth using one algorithm for consistency?
Hi! thx a lot for the weekly presentation. Would like to know if you have any inhouse info about when "collections" datablocks will be supported by the Asset browser. ^^' Pleeeease! :)
i have an idea in developer.blender.org/T68321 i want to know what do you think ? and very merciii for your expanations
He Pablo, good work by the blender team.
Is there an work on an feature to place and bake textures/marital as a sticker in 3d space? or
For the workflow:
hi pablo, i have 3 question , first is blender soon will be able to drive RGB of Grease pencil material separately , and/or also play shading nodes for grease pencil . second Qt is it possible to have write text directly as GP objects also mathematical shapes like Right Angled Triangles .. third question is it possible or more convinient to infuence multiple layers or materials and vertex groups in modifiers by order.
and .one other point to mention is we need to have in build modifier a switcher or a panel to change from where the build begin to build the layer ( from 1st point or from last point ..) or from both sides for other purpos (using it to fade from the center and it will the best idea if we can specify where the center point will be by tweaking a slider or sth ) and the possibility to animate that option .... also possibility to infuence by materials ... thanks for your time
Hallo Pablo, greetings from Austria :)
I got super annoyed while trying to build an Asset Library. I have downloaded a ton of free assets, where I was going to go through and mark the materials and some useful objects as assets. The problem is every single .blend file was set up differently and it took me more time to change the UI than for the task at hand.
Is there a way to pin a workspace/override the UI baked into a .blend file? Basically make it persistent like any other program? That would be super helpful in certain situations for workflow reasons. Maybe something like this could be realised by right clicking a workspace tab and have an option there to pin it or an option in the Preferences > Interface > Override .blend file Workspaces.
Awesome, thanks so much!
Hello. Do you know when volumetric baking will get some love?
For example noise option supposed to work like subdivison, but it change the look of smoke and spread of fire.
And adaptive domain is not supported with "import VDB" option. Small volume bound stretch to the maximum size, overall size is same, but size of cells is changing through animation.
Thanks for your work. Its a lot.
Hi Pablo, thx for another episode of BTD! I've been searching for that cool pointcloud sand feature in 3.1 but i can't find it for the life of me. A quick tip would be awesome, thx.
Hello Pablo, do you know when we'll be able to assign attributes to the mesh, the way we do with vertex groups? There's already an attribute panel similar to vertex group panel, but no way to actually assign them.
Hey Pablo how was the release for you last week? With this 3.1 release I was wondering when will be the next showcase/showreel (not feature showcase) could be very cool as an ad :)
Hello Pablo, great work on the release nodes! I hope the contract can be extended for Joe to work more on the sculpt mode but either way i am happy for the work!
To the question: Blender is currently in a massive transform with texturing overhaul, geonodes and such, is there an active search for a ui developer?
One more: Is the eevee rewrite still on track for 3.2?
Have a great Day! Not sure why but i am even excited to hear the current years google of summer projects.. Blender just gets me..
Hi Pablo, just wanna ask if there is any reason why Apple logo is missing from the development fund page? Someone forgot?
Another question, any plans regarding light linking? Was hoping this would happen soon, but Ive seen no plans on 3.2 yet Cheers
Not forgotten but they dont want to have it there. It was mentioned in a stream some time ago.