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  • Published 2 Sep 2025

ACES & HDR - Blender Today LIVE #264

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Changelog between August 05, 2025 - September 02, 2025 at 12h

826 commits in total, of which 185 are fixes and 1 cleanup.

Allocator

Anim

Armature

Attributes

Audaspace

BLF/BLI

BPY

Benchmark

Build

CLI

Cleanup

Color Management

Compositor

Copy Global Transforms

Core

Corrections

Curves

Cycles

DRW

Depsgraph

Doc

EEVEE

FBX

FFmpeg

Fix

GHOST

GPU

Geometry Nodes

Git

Grease Pencil

HTTP Downloader

Help text

I18N

IO

ImBuf

Image Mask Editor

Keymap

LibOverride

Libx

Lights

LineArt

Mesh

Metal

Modeling

Multires

Nodes

Outliner

Paint

PointCache

PyAPI

PyDoc

Python

RNA

Readfile

Refactor

Release

Render

Rendering

Revert

Sculpt

Shrinkwrap

Test

Tools

UI

USD

UV

VSE

Vulkan

WM

Weight Paint

Workbench

bf_imbuf_movie

glTF importer

pablovazquez
2 Sep 2025

18 Comments

Titanic-Tigrex

Hi Pablo, are there any plans for improving 3D texture painting? specifically when painting on a 3D object and not having the paint get cut off?

3
furioustrashpanda

Made an account specifically for this - After watching Pablo miss the point of this question.

What this means is when will Blender paint with a proper 3d cursor, and not the 2d projection that it currently has. The old system leads to significant stretching and smearing over steep / glancing camera angles.

This is the only thing that makes me leave Blender to texture in other software like Painter, 3dcoat, Mari, etc...

1
Titanic-Tigrex

I feel so validated right now

glenrowell

Hi Pablo. Hope everything is going well.

I downloaded Blender 5.0.0 and I have some accessibility-related questions.

Is there a way to set the small increment and large increment color of the grid? Sometime when we zoom in it's difficult to tell which is which if they are the same color and one is just a tiny bit thicker. It's also difficult to find the color settings now. There should just be a search at the to of the preferences popup. We should be able to search for setting titles making it easier to use Blender. I wanted to change the viewport > grid color but it was in themes which meant I had to go on a hunt to find color settings. blender.community/c/rightclickselect/6B0V/

Is there a way to change the way cubes are drawn/inserted on the stage? For example, draw a cube by points: first point, second point (creating a line), 3rd point (width - creating the plane), and then 4th point (depth)? Or can you recommend an extension where I can do this. I want to draw buildings from plans and need lots of control like being able to type in the x,y,z points or a length from a point.

Also thank you so much for doing these videos again.

1
Rodrigo-10

Hi Pablo, Blender 5 is getting really good.

I have a question about the composition view and render results. Do you know what might be happening?

blender.community/c/today/L1NX/

Pascal

Hi Pablo. Any plans to fix manifold extrude and polybuild and other broken tools first before adding new ones?

they have been added for over 5 years now but they ddin't get any fix or improvements. I need manifold extrude to work well just like in other DCCs, please tell Devs to do it #sad_Face

klo-works

Hi Pablo, how r you :D I’ve already mentioned the Axis in orthographic view, and you comment on it, to add a highlighted white grid in the center. I really hope this gets addressed, because right now it’s hard to tell where the center is in orthographic view. blender.community/c/rightclickselect/21qK/

thanks :D

not-none

Hello Pablo!! I was wondering if you had any news on Nvidia dlss denoiser for cycles?

nubnubbud

Oi, Pablo!

have you seen Pwnisher's rampage rally challenge? these things supercharge interest in Blender! most people join to have their work and name in a massive montage on a well known channel! I'm not sure it fits Blender Foundation to host something similar, but it's important to note what drives people to pick up and learn Blender! You should take part in the next one! I firmly believe every developer should actively use their software to bring a project from start to finish!

on another brief related note, I used the sintel rig in my submission! I can't wait for it to be updated with geo nodes hair and dynamics! I'm curious how geo nodes physics be handled in menus. are we looking at a copy of the current physics stuff, as a massive node in the modifiers tab?

chris12

Hello. Will Blender 5 get nurb shapes or solid shapes that don't need small squares. Lighter files.

StefanH

Hello, the right click context menu has options to mark and clear sharp and seam edges. These have no icons right now. I think it'd be useful to add icons that use the same color as the edges in the 3d viewport, so blue for sharp, red for seam. Same could be added to the bevel weight side panel. Makes it easier to find the "make this edge not blue" button. What do you think? Cheers!

StefanH

Never mind you already added it haha! You're too awesome!

FynnG

Hey Pablo, hope you have a great day and thank you for the livestream, what is your opinion on this: blender.community/c/rightclickselect/Xkzo/

IonIan

Hi Pablo, is the big animation project that was planned for blender 5 still being worked on?

I'm starting to get worried and the "animation 2020 project" flashbacks are kicking in

paulpillau

with compositor assets coming up in 5.0, will we be able to add modifiers to the image editor and the video sequence editor as well?

nubnubbud

I think the VFX module needs some love in general. it's no longer in line with the general UI design. it's basically designed like an addon.

XanzulsCG

Hey Pablo,

no question this time, just wanted to share some artworks of talented artists i've found on the internet, there are a lot of them i wanted to show you (for you guys to see, appreciate and hopefully put them in the official blender reel) but this time I'm just gonna show one artist's artwork. This dude (Juan Hernandez) works as a 3d visual development artist at a big vfx studio (framestore) and he uses blender for most of his tasks and his work is probably the highest quality artwork i've ever seen done in blender, at least when it comes to realism and attention to detail.

Here are the links to some of the best stuffs i've seen from him :

artstation.com/artwork/4NP6o4

this is another really insane artwork made by another artist from framestore :

artstation.com/artwork/3EEx8J

byebyeLAN

I believe I have found the oldest bug in Blender.

First reported back in 2014, I tested it on older and older versions until I got it to trigger in Blender 1.60 (released in 1999).

More details: projects.blender.org/blender/blender/issues/38828