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  • Published 25 Aug 2026

Blender 5.3 is UNFAIR - Blender Today #288

youtube.com/watch

Blender Today #288

Announcements


What's new in Blender?

August 04-25, 2026, at 12:00 Amsterdam CEST+0200 515 commits in total, of which 215 are fixes, 70 cleanup, and 52 refactors.

Animation

Assets

Audio

Build

Camera

Cleanup

Color Management

Compositor

Core

Cycles

Docs

EEVEE

Fixes

Geometry Nodes

GHOST

Git

GPU

Image

I/O

Modeling

Nodes

Outliner

Paint

Python

Refactor

Render

Sculpt

Shading

Tests

Tool System

Translations

User Interface

Video Sequencer

Vulkan

🔗 projects.blender.org/blender/blender/commit/cc276b4e0

EitanSomething
25 Aug 2026

9 Comments

OCaicedo

Hello Pablo, how u doing, the last time i asked for quad remesh in sculpt mode, now, recently i find this, github.com/huxingyi/autoremesher , is free and open source maybe u can reach out the owner and see if u can work together and implemented in blender. that would be really helpfull implement

1

hello pablo, i just have one question, would belnder ever support RTL languages, such as arabic and such?

clem-4

Hello Pablo, I saw recently that there are plans to bring dlss to blender, are there any similar plans with FSR for the people who own AMD GPUs ?

Reetam-Tyata

Hi Pablo, I switched to Blender for video editing since 5.0. However, masking for VSE needs some love. we can control mask with gizmo on image_editor\viewer_node for render, but we cannot do that for videos in VSE preview. I would love those controls there. Maybe I'm not aware of how to do this. Also, we really need pen masking, shape masking is too limiting.

And, I want to request an option for quad view of render images for slots. It's really handy for compositing render images. let's say I render frame 1 on slot 1, 20 on 2, 30 on 3 and 40 on 4. And the shot has moving camera. with this option I can see what's happening on multiple frame when compositing. I'm willing to trade performance for this feature.

another thing I want to ask is, why Lights in eevee and cycles have different settings, like custom distance being exclusive to eevee and spread being exclusive to cycles. I wish we had both settings for both render engine.

Thank you.

freeway80

Hey Pablo, quick question: why does autosave not work if you're not in object mode? Would be nice to at least have an option to customize autosave behavior this way. Cheers!

krysidian

Hey Pablo! As always I hope you're doing well, I am super excited for what 5.3 already has in store for us! :D

Next to the showcased Layered Compositing the currently tested Light Accumulation branch might possibly be my favourite Blender feature in many, many years because it completely opens up a new type of shading, so I am heavily crossing my fingers it can make it into the next version.

But these two features being worked on makes me wonder if a design proposal or maybe even some pull request for the proposed "Per-Object-compositing" exists so far and if there is any news on it in general. Layered Compositing feels like a solid first step in that direction!

A small question I also have is for texture painting. Last Version added real Sphere falloff to brushes to Vertex and Weight painting but I haven't found a PR for this feature in Texture Painting. Is that feature in development somewhere?

All in all I am very glad the NPR project is finally really kicking off with concepts from the first prototype being worked on now and am excited to see what's next!

jackrocky2213

Pablo, I'm 😡, I missed the stream! I made a UI request, Can you please look: blender.community/c/rightclickselect/kBmx/ Please Thank You Bye

Ello Pablo, nice to always see more blender progress, hope your day is going well. I had a few questions. First, I wanted to know is there any development for path guiding (specifically more realistic caustics rendering) for gpu rendering rather than cpu rendering? Second, I always love seeing the blender open movies projects especially with the upcoming over grown. Its just I have been alittle confused with past projects, are cosmos laundromat and agent 327 still being worked on, or have those projects been abandoned? And lastly for those using gpu rendering does system ram still matter or is rendering entirely dependant on vram? (Ex gpu has 24gb vram, but system has 64gb)

xenwildman

Hi Pablo, can we get a button to Set Attribute where the attributes are in Object Data Properties? Currently it's only placed inconveniently in Mesh>Set Attribute.

Reading object custom properties in geonodes would be great too like we can already do in material nodes. Please and thank you.