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I have been planning on upgrading my pour old GTX 970 that has been enduring cycles for to long. Looking at current gpus we have the RTX gpus and now also the new AMD RX gpus!
Optix support in Blender is nothing new... but what about the new FidelityFX support? (the AMD version of Optix) Has there been any communication from AMD to support this once their cards are out?
5
a
akylu8
Hi Pablo! Congrats on your show, you are always the cutest.
My question: any news on when the Line Art (formerly LANPR) project is going to be included in a official release of Blender?
What can I do to help, to speed up the process, even though I have no programming knowledge?
5
c
crshanker66
*
@akylu8
* There is currently an experimental release of LANPR right here. What I want to know is when it will be merged to master?
blender.community/c/graphicall/snbbbc/
g
gilbertorodrigues
Hola Pablo, Oi Dalai!
I'm very happy to hear that AMD is working on getting their new raytracing tech in Cycles just like Nvidia did with Optix. I have a question unrelated with that. When will we have more progress in fast highpoly mesh editing? Blender 2.79 is still much faster in that regard.
4
j
jeanalexandersc
Hola pablo!
Are there any thoughts about having a AI/Neural Network branch for Blender? It would be so kickass if Blender had one. There are so many possible uses in Blender for AI, like Animation, Simulation, Compositing, Tracking, etc. I'm sure the community would love help a great deal and provide training Data.
3
P
Prime925
Will blender have CAD like features in future so that it can also be used by Engineers?
2
s
slowk1d
Hello Pablo!
I'd like to give a shoutout to a proposal I made some time ago on RCS, for locking the render proportions and swap the orientation:
I think it's a small yet very time saving addition. Thanks for your time!!!!!
2
j
jacek007g
Hi Pablo and Dalai! Thanks for BCON 2020 movie, was really great! Here's my questions:
There's was info at module meeting that:
"The team will scout potential candidates to help reviewing patches, bug fixes and small projects.". Does it mean that there will be someone working exclusively on Cycles? Whole archviz insustry would be grateful for someone that would implement some useful things like autoportals, LUTs, light groups and better and simpler compositor etc.
2. Is there any info about Viewport Compositor? It is mentioned in EEVEE/Viewport roadmap. Would be great to see compositor's effects in viewport, in real time! PS. Is it related to this branch?
blender.community/c/graphicall/hpbbbc/
3. I see that Blender Studio is more focused on stylized movies (which is great and I love it) but I would be really happy if there will be in future maybe an hiperrealistic animation? It would push developing Cycles for realism which I think it a lacks a little bit. Also on BCON 2020 I've miss that there wasn't nobody talking about gamedev industry in which Blender is really big - gamedev user base is bigger than archviz, movie and other areas put together.
2
d
damian_winnichenko
Hi Pablo!
How's life after the BCON20?
I have sooo many questions, but ask only one this time:
What will be the next goal for the Development Fund?
Thanks a lot!
Stay safe, and say "hello" to Dalai!
2
g
gavriel5578
Hi Pablo! How are you?
Could you tell us the status of the Fast Highpoly Mesh Editing task?
I already checked the
developer.blender.org/T73360
task and someone asked what is the status of the task a week and half ago and got no respond. :-(
Thanks ahead :-).
2
j
jerzy.gorski.art
Hello Pablo & Dalai, Wonderful show :)
I know it's in hands of Nvidia, but Is it expected to bright full functionality to Optix rendering anytime soon?, or Optix baking maybe?
second question:
What's the future of Optix rendering in Blender if Nvidia won't work on it anymore?
My questions are: Are there any plans to add caustics in Cycles and make it a full spectrum renderer?
And why did you implemented Cycles, instead of integrating another open source renderer, like Luxcore, that already has caustics and full spectrum rendering?
Thx!
2
d
daniellapalme
Hey Pablo and Dalai, hope you guys are doing well.
Pretty early, but I guess since Geometry Nodes is the subject, I was wondering if the nodes might have a flag system? Where you can flag a node in the chain as the output, not entirely different from ctrl+shift click from nodewrangler. This way you can see things earlier in the chain when they aren't the last node etc.
2
r
rouellenicolas
Hi Pablo and blender community, hope you doing all well. My question is :
is there a plan to have the boundaries options to modifiers and bones modifiers in the futur. Like the boundary brush do to help bending inside out tube like geometries on an already modeled part of mesh, or origami or popup book animation project, it could be cool.
H
Helge
*
@rouellenicolas
* In case you haven't noticed: This is the old questions thread from last week (#126) the new one (#127) can be found over here:
blender.community/c/today/G0gbbc/
H
HUgoANtunes
Pablo, in each blender can you change the name for the blender version? Im saying this because whenn unnistalling old versions it appears all just Blender. Even if i change the name in the folder
z
zophiekat
Are there gonna be constraint nodes in the future?
f
finalflasher
Blender is becoming like better version of everything ;)
Cheers Pablo and Dalai and Blender Team <3
a
alan.zirpoli
Hi Pablo and Delai, I was actually wondering which methodologies are used at the Blender Foundation. I'm very happy to know you guys are using agile now!
i
imransangle
Hey Pablo how are you. I just want to ask that why duplicating any window/area into new window get hidden behind the main window when clicked outside the the window ? is there any solution for this ?.
p
pat.chenard
Hey Pablo, it's always a pleasure to listen about the features in developpement, from you!
I understood that creating parametric (node based) textures for true, modifier based, displacement was somehow in the work for a while now? Do we know if this is coming in the close future? (Something like what we can do in cycles nodes but that would be applied to geometry with the displace modifier, without need for baking the texture first.)
w
wassapp66
Hello blender team, thanks for
all your efforts you are the best :)
I have some suggestions :
How about adding edge groups ? and is it possible to find a way to solve the problem where one selects edges to bevel, then does adjustment to the model and the vertex ID is mixed up and the selection is gone, if you could add a way to mark edge groups the same way we mark seams so the selection will never change after adding new geometry that would be awesome. Another cool thing would be a select edge by angle modifier/Node it will make life easier.
one other thing it seems bevel with angle has a bug with concave 90 degree shapes, it adds the new edges but doesn't bevel them so one only gets overlapping edges. like this one, this is with the bevel applied one doesn't see the bevel
imgur.com/a/2vHtcCH
One last thing, who can i contact to see the possibility of working with you, not applying for a job but consulting if my skills fit in some area of the blender project.
Thanks !
n
nunoalexconceicao
Hi Pablo, why isnt it possible to remove confirmation on delete keyframe on both graph editor and dopesheet?
This just gets in the way when working on animation specially cleaning up
I mean, there is X and Del, both seem to do the same, for consistency sake, when deleting an object by pressing delete key, there is no more confirmation, I would expect the same could be done for the keyframes, I mean Del should just delete de keyframes without confirmation
c
chris
Hey Pablo! Could you show us where to get & how to build the Geometry Nodes branch? Very excited to give it a try :) Thanks
c
chris
Thanks Dalai... I have been keeping an eye on the Experimental Branches ^_^
t
tomegaspadas
Hey pablo, any news about the support to amd rx 6000 series cards? (I mean the raytracing aceleration)
thanks for the show!
M
Mr.Kleiner
Hello, how are you today? I hope fine :D
I actually have 2 quick questions:
what about Network render? Why was it removed and do you plan to get it back?
Would NLA editor get more love in the near future?
p
pat.chenard
... e
l
limarest
Hello Pablo!
I have this issue with library overrides for materials.
Basically if I have multiple objects using one material and I want to override this material, I have to change material link for each object and then override it separately.
I can change the material on one object and then do link - materials for other objects, but after reload the material disappears from other objects
I feel like this is overly complicated and not very usable right now.
See attachment for context
{attachment overrides_issue}
S
Silas
Hello, great conference video!
Regarding Cycles what is the status of the performance patches Cycles: blue-noise dithered sampling (was marked for 2.91) and Scrambling distance?
Hi Pablo and Dalai! Always a nice way to start the week with Blender news. I was wandering if we could use "face maps" to drive modifiers in a particular part of the mesh, more or less in the same way that weight maps do. The problem with vertices is that they are share between multiple poligons. Maybe this could come with geometry nodes. Thanks for the good work regardless. You guys are amazing!
b
bogdan.fediushin
Hi Pablo and Dalai,
I have one question about cloth simulation (and I hope that this thread isn't only for geometry nodes questions).
Cloth brush has "Soft Body Plasticity" value, but cloth simulations hasn't got. Will be that value added for cloth simulations?
And I'm a liar, because there's one more question about cloth simulation. Has cloth simulation got a value similar to "Cloth Damping"? There's a menu with Damping, but there's 4 values for tension, compression, shear and bending and it looks that using the same value will make the similar mesh like cloth brush.
(sorry for my bad English.)
t
tc8
Hi Pablo! Thanks for the Blender Today shows! At the rightclickselect page and at the devtalk page there are several proposals about the possibility to add modifiers to collections. I guess that's supposed to be part of the library overrides. Do you know anything about that - if and when and how it might come to blender?
H
Helge
Hi Pablo and Dalai! Hope you are doing fine. :-)
Sorry for being a little confusing last week. What I wanted to ask was this:
If I set up a modifier, calculating it takes some time (a few minutes in my case). (exact boolean + self-intersections )
If I apply the modifier afterwards, it takes time again (another few minutes). However, if I extract the evaluated mesh via python, the modifier isn't evaluated again and I can use the mesh right away.
Do you know what causes the difference? Maybe this could be used to speed up the apply button. :-)
l
lukasbabravicius
hi Pablo will in blender 2.91 Eevee motion blur can be animated like in Cicles
35 Comments
Hello Pablo!
I have been planning on upgrading my pour old GTX 970 that has been enduring cycles for to long. Looking at current gpus we have the RTX gpus and now also the new AMD RX gpus!
Optix support in Blender is nothing new... but what about the new FidelityFX support? (the AMD version of Optix) Has there been any communication from AMD to support this once their cards are out?
Hi Pablo! Congrats on your show, you are always the cutest.
My question: any news on when the Line Art (formerly LANPR) project is going to be included in a official release of Blender?
What can I do to help, to speed up the process, even though I have no programming knowledge?
* @akylu8 * There is currently an experimental release of LANPR right here. What I want to know is when it will be merged to master? blender.community/c/graphicall/snbbbc/
Hola Pablo, Oi Dalai! I'm very happy to hear that AMD is working on getting their new raytracing tech in Cycles just like Nvidia did with Optix. I have a question unrelated with that. When will we have more progress in fast highpoly mesh editing? Blender 2.79 is still much faster in that regard.
Hola pablo!
Are there any thoughts about having a AI/Neural Network branch for Blender? It would be so kickass if Blender had one. There are so many possible uses in Blender for AI, like Animation, Simulation, Compositing, Tracking, etc. I'm sure the community would love help a great deal and provide training Data.
Will blender have CAD like features in future so that it can also be used by Engineers?
Hello Pablo! I'd like to give a shoutout to a proposal I made some time ago on RCS, for locking the render proportions and swap the orientation:
blender.community/c/rightclickselect/dKfbbc/
I think it's a small yet very time saving addition. Thanks for your time!!!!!
Hi Pablo and Dalai! Thanks for BCON 2020 movie, was really great! Here's my questions:
"The team will scout potential candidates to help reviewing patches, bug fixes and small projects.". Does it mean that there will be someone working exclusively on Cycles? Whole archviz insustry would be grateful for someone that would implement some useful things like autoportals, LUTs, light groups and better and simpler compositor etc. 2. Is there any info about Viewport Compositor? It is mentioned in EEVEE/Viewport roadmap. Would be great to see compositor's effects in viewport, in real time! PS. Is it related to this branch? blender.community/c/graphicall/hpbbbc/ 3. I see that Blender Studio is more focused on stylized movies (which is great and I love it) but I would be really happy if there will be in future maybe an hiperrealistic animation? It would push developing Cycles for realism which I think it a lacks a little bit. Also on BCON 2020 I've miss that there wasn't nobody talking about gamedev industry in which Blender is really big - gamedev user base is bigger than archviz, movie and other areas put together.
Hi Pablo!
How's life after the BCON20?
I have sooo many questions, but ask only one this time:
Thanks a lot! Stay safe, and say "hello" to Dalai!
Hi Pablo! How are you?
Could you tell us the status of the Fast Highpoly Mesh Editing task?
I already checked the developer.blender.org/T73360 task and someone asked what is the status of the task a week and half ago and got no respond. :-(
Thanks ahead :-).
Hello Pablo & Dalai, Wonderful show :)
I know it's in hands of Nvidia, but Is it expected to bright full functionality to Optix rendering anytime soon?, or Optix baking maybe?
second question: What's the future of Optix rendering in Blender if Nvidia won't work on it anymore?
third question: can we get the geometry branch in builder.blender.org/download/branches/ ?
Hey Pablo, I hope you're doing well.
My questions are: Are there any plans to add caustics in Cycles and make it a full spectrum renderer?
And why did you implemented Cycles, instead of integrating another open source renderer, like Luxcore, that already has caustics and full spectrum rendering?
Thx!
Hey Pablo and Dalai, hope you guys are doing well.
Pretty early, but I guess since Geometry Nodes is the subject, I was wondering if the nodes might have a flag system? Where you can flag a node in the chain as the output, not entirely different from ctrl+shift click from nodewrangler. This way you can see things earlier in the chain when they aren't the last node etc.
Hi Pablo and blender community, hope you doing all well. My question is : is there a plan to have the boundaries options to modifiers and bones modifiers in the futur. Like the boundary brush do to help bending inside out tube like geometries on an already modeled part of mesh, or origami or popup book animation project, it could be cool.
* @rouellenicolas * In case you haven't noticed: This is the old questions thread from last week (#126) the new one (#127) can be found over here: blender.community/c/today/G0gbbc/
Pablo, in each blender can you change the name for the blender version? Im saying this because whenn unnistalling old versions it appears all just Blender. Even if i change the name in the folder
Are there gonna be constraint nodes in the future?
Blender is becoming like better version of everything ;) Cheers Pablo and Dalai and Blender Team <3
Hi Pablo and Delai, I was actually wondering which methodologies are used at the Blender Foundation. I'm very happy to know you guys are using agile now!
Hey Pablo how are you. I just want to ask that why duplicating any window/area into new window get hidden behind the main window when clicked outside the the window ? is there any solution for this ?.
Hey Pablo, it's always a pleasure to listen about the features in developpement, from you!
I understood that creating parametric (node based) textures for true, modifier based, displacement was somehow in the work for a while now? Do we know if this is coming in the close future? (Something like what we can do in cycles nodes but that would be applied to geometry with the displace modifier, without need for baking the texture first.)
Hello blender team, thanks for all your efforts you are the best :) I have some suggestions : How about adding edge groups ? and is it possible to find a way to solve the problem where one selects edges to bevel, then does adjustment to the model and the vertex ID is mixed up and the selection is gone, if you could add a way to mark edge groups the same way we mark seams so the selection will never change after adding new geometry that would be awesome. Another cool thing would be a select edge by angle modifier/Node it will make life easier. one other thing it seems bevel with angle has a bug with concave 90 degree shapes, it adds the new edges but doesn't bevel them so one only gets overlapping edges. like this one, this is with the bevel applied one doesn't see the bevel imgur.com/a/2vHtcCH
One last thing, who can i contact to see the possibility of working with you, not applying for a job but consulting if my skills fit in some area of the blender project. Thanks !
Hi Pablo, why isnt it possible to remove confirmation on delete keyframe on both graph editor and dopesheet? This just gets in the way when working on animation specially cleaning up I mean, there is X and Del, both seem to do the same, for consistency sake, when deleting an object by pressing delete key, there is no more confirmation, I would expect the same could be done for the keyframes, I mean Del should just delete de keyframes without confirmation
Hey Pablo! Could you show us where to get & how to build the Geometry Nodes branch? Very excited to give it a try :) Thanks
Thanks Dalai... I have been keeping an eye on the Experimental Branches ^_^
Hey pablo, any news about the support to amd rx 6000 series cards? (I mean the raytracing aceleration) thanks for the show!
Hello, how are you today? I hope fine :D
I actually have 2 quick questions:
what about Network render? Why was it removed and do you plan to get it back?
Would NLA editor get more love in the near future?
... e
Hello Pablo! I have this issue with library overrides for materials.
Basically if I have multiple objects using one material and I want to override this material, I have to change material link for each object and then override it separately.
I can change the material on one object and then do link - materials for other objects, but after reload the material disappears from other objects
I feel like this is overly complicated and not very usable right now. See attachment for context {attachment overrides_issue}
Hello, great conference video!
Regarding Cycles what is the status of the performance patches Cycles: blue-noise dithered sampling (was marked for 2.91) and Scrambling distance?
Hope they will come soon to be again on top with performance. Here the link to the workboard its in the short therm row: developer.blender.org/project/board/99/
Hi Pablo and Dalai! Always a nice way to start the week with Blender news. I was wandering if we could use "face maps" to drive modifiers in a particular part of the mesh, more or less in the same way that weight maps do. The problem with vertices is that they are share between multiple poligons. Maybe this could come with geometry nodes. Thanks for the good work regardless. You guys are amazing!
Hi Pablo and Dalai, I have one question about cloth simulation (and I hope that this thread isn't only for geometry nodes questions). Cloth brush has "Soft Body Plasticity" value, but cloth simulations hasn't got. Will be that value added for cloth simulations?
And I'm a liar, because there's one more question about cloth simulation. Has cloth simulation got a value similar to "Cloth Damping"? There's a menu with Damping, but there's 4 values for tension, compression, shear and bending and it looks that using the same value will make the similar mesh like cloth brush.
(sorry for my bad English.)
Hi Pablo! Thanks for the Blender Today shows! At the rightclickselect page and at the devtalk page there are several proposals about the possibility to add modifiers to collections. I guess that's supposed to be part of the library overrides. Do you know anything about that - if and when and how it might come to blender?
Hi Pablo and Dalai! Hope you are doing fine. :-)
Sorry for being a little confusing last week. What I wanted to ask was this:
If I set up a modifier, calculating it takes some time (a few minutes in my case). (exact boolean + self-intersections )
If I apply the modifier afterwards, it takes time again (another few minutes). However, if I extract the evaluated mesh via python, the modifier isn't evaluated again and I can use the mesh right away.
Do you know what causes the difference? Maybe this could be used to speed up the apply button. :-)
hi Pablo will in blender 2.91 Eevee motion blur can be animated like in Cicles