I can't watch this live but that title sounds hot.
Edit: Does open movie projects get chosen based on what areas of blender needs to be improved?
Edit Edit: Oh no!
2
B
BlenderheadXYZ
Hi Pablo,
i was wondering if you know something about Sebastian Barschkis working on the realtime mantaflow branch ? He published the branch for testing in November and then vanished. No weekly reports or posts ?
2
m
moko
is there any plans for updating mantaflow
1
m
moko
im trying to fluid push around the rigid body objects and fluid flow force fields isn't working well
a
azizi
I have a question, im making a custom shaped cloud by using mesh to volume modifier. Can I export the cloud as VDB? If its possible, can you show me how to do it? Because i wanted to import it into maya.
Thanks Pablo! Loving the show :)
1
v
velu
Heya Pablo ! I hope you're doing great :)
In the sculpt dev blog, you mention the new vertex paint system that looks amazing. Do you know if it lets you isolate color channels to work on and also paint on the the vertex color alpha channel directly ?
I use Blender for making video game vfx. We use this constantly and so far I haven't seen this functionality outside of the "Vertex color master" addon. (If there's a better way to do this that I missed, please let me know)
PS: If you already answered this, I'm tuning into the podcast 15 minutes late. Sorry about that :)
Whit the new hair system, can I convert hair to curves and mesh like I can now, but also convert mesh a to hair, and will dynamic hair be added, and will we be able to apply/ freeze dynamic hair and editing the hair?
1
f
frostcrackstudio
Can you give me an update of this 2 year old bug?
developer.blender.org/T63581
this bug was was not in 2.7 but was in 2.8, and is still not fixed, way?
T63581
1
X
Xdragon5502Author
Can we keep the old hair particle system as a legacy tool? sind the alembic export to Unreal Engine 4 is a little broken, and the devs have told us it is not a bug but a feature request.
developer.blender.org/T83838
T83838
1
b
bestelix
Hey Pablo, thanks for encouragements! You made me push the node wrangler changes :)
n
noirekld
Hi Pablo. When remove the sync mode and make it on by default like in maya?
j
joelseph
Hello Pablo! For geometry nodes, do you think attributes for instances will be useable in shading nodes with the 3.1 release? The release notes say not usable in shading nodes yet, I was just wondering if (since we're past the point of new features in 3.1) this might be pushed back or if I should keep my hopes held high lol
h
hammad1
can you tell me the setting to be changer in eevee to make the rander more realistic
hey Pablo thanks for the great show,
I am staring to learn UI programming in C++ and seeing the free open source Ui libraries available, it seems there is a lack of learning resources in all options. Which Ui does blender use and which one do you recommend learning? would appreciate it a lot if i can contact you to ask some questions re
garding he subject.
B
Blendey
Hello Pablo, I hope you have a great Monday! Some time ago I saw this post:
twitter.com/RetopoFlow/status/1480693022996111366
I was wondering what the current status of this is/if there is any news about it? Thanks!
Btw, last week you asked if I made my avatar myself, yes I did, I once made it as a little scene, and I liked it, so I use it as my avatar.
Thanks, this is really helpful! I actually searched for "retopo" in
developer.blender.org
, but I didn't found this. Thanks again!
G
Glen-in-Japan
Hi from Japan Pablo. Have you ever used the add-on Construction Lines? Blender finally has lines like in SketchUp with this add-on. I'll also test the 3DConnexion code. I have a 3D mouse. Thanks for the info. Can something like Construction Lines line drawing code be added to Blender in an official release? I'm testing code in 3.2.0 now.
d
dino107
what is the future of blender sculpting can you guys take it into the detailing and base mesh creation route so we don't have to model our base meshs and can you give some attention to hard surface modeling
T
Tim
Hi Pablo, how are you doing today?
Will the new open movie Heist make use of body and facial mo-cap?
T
Tim
also camera mo-cap?
F
FreeMind
The ability to add unlimited ngon holes on ngon faces. This could be next big thing for blender modeling if that ever happens. It's essential for the best modeling experience and speed. Hope it happens eventually? Any hope? Been waiting for this since bmesh.
More on that:
blender.community/c/rightclickselect/cxcbbc/
25 Comments
I can't watch this live but that title sounds hot.
Edit: Does open movie projects get chosen based on what areas of blender needs to be improved?
Edit Edit: Oh no!
Hi Pablo, i was wondering if you know something about Sebastian Barschkis working on the realtime mantaflow branch ? He published the branch for testing in November and then vanished. No weekly reports or posts ?
is there any plans for updating mantaflow
im trying to fluid push around the rigid body objects and fluid flow force fields isn't working well
I have a question, im making a custom shaped cloud by using mesh to volume modifier. Can I export the cloud as VDB? If its possible, can you show me how to do it? Because i wanted to import it into maya.
Thanks Pablo! Loving the show :)
Heya Pablo ! I hope you're doing great :)
In the sculpt dev blog, you mention the new vertex paint system that looks amazing. Do you know if it lets you isolate color channels to work on and also paint on the the vertex color alpha channel directly ?
I use Blender for making video game vfx. We use this constantly and so far I haven't seen this functionality outside of the "Vertex color master" addon. (If there's a better way to do this that I missed, please let me know)
PS: If you already answered this, I'm tuning into the podcast 15 minutes late. Sorry about that :)
Hey Pablo :) I have a proposal for a very tiny GUI tweak: blender.community/c/rightclickselect/vQVr/ What do you think?
Whit the new hair system, can I convert hair to curves and mesh like I can now, but also convert mesh a to hair, and will dynamic hair be added, and will we be able to apply/ freeze dynamic hair and editing the hair?
Can you give me an update of this 2 year old bug? developer.blender.org/T63581 this bug was was not in 2.7 but was in 2.8, and is still not fixed, way? T63581
Can we keep the old hair particle system as a legacy tool? sind the alembic export to Unreal Engine 4 is a little broken, and the devs have told us it is not a bug but a feature request. developer.blender.org/T83838 T83838
Hey Pablo, thanks for encouragements! You made me push the node wrangler changes :)
Hi Pablo. When remove the sync mode and make it on by default like in maya?
Hello Pablo! For geometry nodes, do you think attributes for instances will be useable in shading nodes with the 3.1 release? The release notes say not usable in shading nodes yet, I was just wondering if (since we're past the point of new features in 3.1) this might be pushed back or if I should keep my hopes held high lol
can you tell me the setting to be changer in eevee to make the rander more realistic
hey what do you think of my primitives in sculpt mode idea blender.community/c/rightclickselect/w0WJ/
Hello, could you take a look at if this is a bug for blender 3.0 above. blender.community/c/today/rE4E/
hey Pablo thanks for the great show, I am staring to learn UI programming in C++ and seeing the free open source Ui libraries available, it seems there is a lack of learning resources in all options. Which Ui does blender use and which one do you recommend learning? would appreciate it a lot if i can contact you to ask some questions re garding he subject.
Hello Pablo, I hope you have a great Monday! Some time ago I saw this post: twitter.com/RetopoFlow/status/1480693022996111366 I was wondering what the current status of this is/if there is any news about it? Thanks!
Btw, last week you asked if I made my avatar myself, yes I did, I once made it as a little scene, and I liked it, so I use it as my avatar.
developer.blender.org/T95584
Thanks, this is really helpful! I actually searched for "retopo" in developer.blender.org , but I didn't found this. Thanks again!
Hi from Japan Pablo. Have you ever used the add-on Construction Lines? Blender finally has lines like in SketchUp with this add-on. I'll also test the 3DConnexion code. I have a 3D mouse. Thanks for the info. Can something like Construction Lines line drawing code be added to Blender in an official release? I'm testing code in 3.2.0 now.
what is the future of blender sculpting can you guys take it into the detailing and base mesh creation route so we don't have to model our base meshs and can you give some attention to hard surface modeling
Hi Pablo, how are you doing today?
Will the new open movie Heist make use of body and facial mo-cap?
also camera mo-cap?
The ability to add unlimited ngon holes on ngon faces. This could be next big thing for blender modeling if that ever happens. It's essential for the best modeling experience and speed. Hope it happens eventually? Any hope? Been waiting for this since bmesh. More on that: blender.community/c/rightclickselect/cxcbbc/