Hi, at the end of the last proper conference, Ton had an audience vote which resulted in a promise that the compositor would be the next area to get overhauled. Is there any news on that?
Happy new year 👍
4
L
LapisSeaAuthor
Hello peeps!
I've been wondering, are there any plans for upgrading the armature from the 2.7 design to something more modern? Rigging is in an ok state but has a lot left to be desired. (official rigs coming with large custom scripts is a big red flag I feel)
4
x
xalener
*
@Lapis Sea
* This is one of Blender's biggest issues right now, but it's gonna require a lot more "planning" up ahead. I'd recommend gettin a crew together to mock up some wishlist stuff honestly
s
slowk1d
*
@Lapis Sea
* I think that rigging needs more automation, currently switching a lot between edit, pose and weight paint mode can get cumbersome, we need to access to these modes more quickly and easily and/or have more options in the overlays to visualize informations
M
Mille_Porte
** Edit Modifier
Happy new year Pablo!
Watching a tutorial I saw that 3DSMax can access the geometry altered by modifiers through a particoular modifier called "edit modifier".
This kind of possibility could be a game changer in Blender, do you think a similar feature will ever be implemented?
3
3
3di
Hi, I heard down the grapevine some rumours regarding a change of direction in the mantaflow department. Are you able to share any news on this?
3
t
tc8
Hi Pablo! Thanks for the Blender Today shows! At the rightclickselect page and at the devtalk page there are several proposals about the possibility to add modifiers to collections. I guess that's supposed to be part of the library overrides. Do you know anything about that - if and when and how it might come to blender?
3
s
slowk1d
Hello Pablo, happy new year!
I have a request, to make weight paint visualization a toggleable option in the overlays, making it possible to see it also in other modes. This would be extremely beneficial for example when we use the vertex weight proximity modifier, where the weight paint is driven by another object's position and scale, but we need every time to click on the first object and switch to weight paint mode to see the result. Midge Sinnaeve already made a proposal a long time ago but it seems no developer saw it or got interested in it:
Hey! Happy new year! Is anyone working on getting grab handles in the corners of the viewport windows? Right now deleting and making new windows is absurdly fiddly and it has been ever since the rollover to 2.8. Was it really not that important?
3
k
koko_ze
Hi Pablo :)
I was wondering if the mantaflow smoke and fire simulations also calculate motion blur. Because when I was doing some tests I didn't notice any motion blur.
*
@Anže
* There are more cases where motion blur is an issue. Imported Alembic files with changing topology, no mb on vdb's from external sources etc.,
1
a
antoinebaga
Hi Pablo !
Concerning the asset manager, is it planned to be able (in a future update) to add an asset to a library without having to save the whole blend ?
To be able to simply move an asset in the asset browser to add it to a custom library.
In any case, the 2.92 is going to be a big leap forward !
2
L
LapisSeaAuthor
*
@antoinebaga
* That or a proper project concept!
D
Delta
Hey Pablo! I discovered that you,
Blender.Today
and Sprite Fright have an item on Wikidata:
Pablo Vazquez: https://www.wikidata.org/wiki/Q87592416
Blender.Today: https://www.wikidata.org/wiki/Q87594236
Sprite Fright: https://www.wikidata.org/wiki/Q100999451
For the person who suggested to upload the blender splash screens, there is a category for it on Wikimedia Commons
*
@www2
* - Here is a talk from 2019's Blender Conference where Martin Fröhlich demonstrates a technique he is developing that is quite similar in concept to what they are doing on Mandalorian w/ Unreal.
youtube.com/watch
1
G
Gary
Hi Pablo, why is the git and experimental severs going so slow?? 600k or so. Takes forever to download or compile.
1
p
paul3
Hi Pablo, is there any news about Hair?
J
JLGarcía
Hi Pablo.
i
imransangle
Hi' Pablo, "Happy New Year". I want to ask that is there any chance of having a layer based texture painting with an "Eraser tool" in future blender updates ?
r
riccardo.giovanetti
Hi Pablo, did you mention that the Blender Network will terminate its operations on March 31st 2021?
Hola Pablo! Do you know if the team has any updates on the 3D View Selection (Select Through) issue? It's been open for a long time, and workable solutions have been proposed, but the ticket has been frozen for a while now.
Is Pablo Dobarro still working on the KeyMesh Feature?
D
Delta
Hey Pablo super off topic question:
Can you share a bit more info about your Mate (how you make it, drink it, etc.).
You said that Mate is expensive and the not so expensive Mate is cheaper. How do you spot good/bad Mate?
32 Comments
Hi, at the end of the last proper conference, Ton had an audience vote which resulted in a promise that the compositor would be the next area to get overhauled. Is there any news on that?
Happy new year 👍
Hello peeps!
I've been wondering, are there any plans for upgrading the armature from the 2.7 design to something more modern? Rigging is in an ok state but has a lot left to be desired. (official rigs coming with large custom scripts is a big red flag I feel)
* @Lapis Sea * This is one of Blender's biggest issues right now, but it's gonna require a lot more "planning" up ahead. I'd recommend gettin a crew together to mock up some wishlist stuff honestly
* @Lapis Sea * I think that rigging needs more automation, currently switching a lot between edit, pose and weight paint mode can get cumbersome, we need to access to these modes more quickly and easily and/or have more options in the overlays to visualize informations
** Edit Modifier
Happy new year Pablo!
Watching a tutorial I saw that 3DSMax can access the geometry altered by modifiers through a particoular modifier called "edit modifier".
This kind of possibility could be a game changer in Blender, do you think a similar feature will ever be implemented?
Hi, I heard down the grapevine some rumours regarding a change of direction in the mantaflow department. Are you able to share any news on this?
Hi Pablo! Thanks for the Blender Today shows! At the rightclickselect page and at the devtalk page there are several proposals about the possibility to add modifiers to collections. I guess that's supposed to be part of the library overrides. Do you know anything about that - if and when and how it might come to blender?
Hello Pablo, happy new year!
I have a request, to make weight paint visualization a toggleable option in the overlays, making it possible to see it also in other modes. This would be extremely beneficial for example when we use the vertex weight proximity modifier, where the weight paint is driven by another object's position and scale, but we need every time to click on the first object and switch to weight paint mode to see the result. Midge Sinnaeve already made a proposal a long time ago but it seems no developer saw it or got interested in it:
blender.community/c/rightclickselect/1Cdbbc/
Thanks for the space!
Hey! Happy new year! Is anyone working on getting grab handles in the corners of the viewport windows? Right now deleting and making new windows is absurdly fiddly and it has been ever since the rollover to 2.8. Was it really not that important?
Hi Pablo :)
I was wondering if the mantaflow smoke and fire simulations also calculate motion blur. Because when I was doing some tests I didn't notice any motion blur.
* @Anže * Possibly related? developer.blender.org/T78442
* @Anže * There are more cases where motion blur is an issue. Imported Alembic files with changing topology, no mb on vdb's from external sources etc.,
Hi Pablo ! Concerning the asset manager, is it planned to be able (in a future update) to add an asset to a library without having to save the whole blend ? To be able to simply move an asset in the asset browser to add it to a custom library. In any case, the 2.92 is going to be a big leap forward !
* @antoinebaga * That or a proper project concept!
Hey Pablo! I discovered that you, Blender.Today and Sprite Fright have an item on Wikidata:
For the person who suggested to upload the blender splash screens, there is a category for it on Wikimedia Commons
Just for information :)
Hi Pablo.
Are the any plans to expand UI/UX team and also dedicate more attention to re-thing N-Panel?
It has too many issues which are discussed again and again over the span of 2 years I think at devtalk: devtalk.blender.org/t/solution-to-the-sidebar-panel-design/3515/
I believe it's an important core functionality that can be re-imagined and made better for 3.0.
Any plans for eevee to add support for Virtual sets like what there use in The Mandalorian?
Hi, Pablo! Happy new year! Cheers from Brazil!
* @www2 * pablo here is a link for the idea: youtu.be/Ufp8weYYDE8
* @www2 * - Here is a talk from 2019's Blender Conference where Martin Fröhlich demonstrates a technique he is developing that is quite similar in concept to what they are doing on Mandalorian w/ Unreal. youtube.com/watch
Hi Pablo, why is the git and experimental severs going so slow?? 600k or so. Takes forever to download or compile.
Hi Pablo, is there any news about Hair?
Hi Pablo.
Hi' Pablo, "Happy New Year". I want to ask that is there any chance of having a layer based texture painting with an "Eraser tool" in future blender updates ?
Hi Pablo, did you mention that the Blender Network will terminate its operations on March 31st 2021?
Any news about the interactive mode?
youtube.com/watch
yesterday i came across a eevee displacement in dev, could you. What are the chances of this being implemented as this would be so useful.
blender.community/c/graphicall/frbbbc/ devtalk.blender.org/t/parallax-occlusion-mapping/15774/36 developer.blender.org/T68477
Hola Pablo! Do you know if the team has any updates on the 3D View Selection (Select Through) issue? It's been open for a long time, and workable solutions have been proposed, but the ticket has been frozen for a while now.
developer.blender.org/T73479
Hi, Pablo! Happy new year! Cheers from Brazil!
Blender Game Engine squad here!
Any news about it (the interactive mode)?
Is Pablo Dobarro still working on the KeyMesh Feature?
Hey Pablo super off topic question: Can you share a bit more info about your Mate (how you make it, drink it, etc.). You said that Mate is expensive and the not so expensive Mate is cheaper. How do you spot good/bad Mate?
hi Pablo is blender 2.91.1 will come ?