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  • Published 24 Jan 2022

BLENDER 2022 πŸŽ‰ Blender.Today LIVE #179

thecavelap
24 Jan 2022

7 Comments

Hi, Glad to see you Pablo ! (missed you)

What do you think about this Right-Click Select Suggestion :

(Node sockets split like Unreal Blueprints) blender.community/c/rightclickselect/57Gv/

The example showcased on the suggestion seems marginal but it could be applied to so many various sockets and use cases, and in the end accelerate the constructions and improve greatly the readability of big node trees.

Is there a way you could try to give this functionality a little bit of visibility to the dev team pretty please ? πŸ™πŸ™πŸ™

7
dino107

hey pablo when will blender have c ++ api and addon support

rosscobarefoot

Would be nice to have a mask modifier for grease pencil . To have a mask effect multiple grease pencil objects. Any news on that being in the works?

The GN go exactly in the direction I feared. However, I have no alternative suggestions. It all gets overcomplicated. I like GN but it doesn't go in any direction that sets it apart from other software because it's easier to use. That's a bit of a shame. I know it's difficult to make something new. But it's nothing new compared to other software, just different. But hey... GN are cool and fun to work with in Blender.

Have fun blending... The best 3D software and 3D development I know. And thanks for Blender!

poffington

Hey Pablo! Could we get legacy hotkeys like "Backspace to reset defaults" to be visible in the hotkey editor, or in text next to the list item like other hotkeys are displayed? Thanks!

mpintorizvi

Hi Pablo, hope you enjoyed your break I was wondering why Apple still aren't in the fund.blender.org page. My main guess is trademark. Also as the dark theme got updated, will Blender's light theme get updated. In theory this could be an area the community can contribute to without knowledge of c++ or python.

steve1

Hi Pablo, glad you're back! One thing I've discovered recently about Blender is that the scene graph introduced in 2.8 has a big limitation in that it only evaluates Blender for any given frame. So introducing things like a delay for channel constraints/drivers is difficult if not impossible but also the reason motion paths have to be calculated instead of being live. It also means you can't manipulate/animate the motion path directly. I'm sure there are other limitations but these are a few I've come to recently. I talked briefly with Sybren A. StΓΌvel about this and he confirmed its a limitation of the scene graph. Do you think the scene graph will ever be fixed in this regard? I know its probably a big undertaking and probably not easy to solve.