← Blender.TodayArtwork21 Oct 2019LapisSeayoutube.comLapisSea14arianuddinGL-GraffixxJordan_CharltonTactical_ferretblenderjoechristianclavetfrostcrackstudiojcfnavlacina.vojtechmongpicnewyearstudiosslayerdude93urkokul
Hey Pablo! Can you tell more about BAM/BAT? Do you use it on animaiton production or is it just a theoretical development?
5
J
Josephbburg
Please! And what relationship does it have with the in-development asset management system (Amber)?
1
L
LapisSeaAuthor
I was wondering about what exactly overrides do. Would it be for example possible to override a node group tree that is contained inside a linked material?
5
z
zinogg
With many sculpt branch features added now what's the plan for the new sculpt mesh data? what was the outcome of Pablo coming to BF will you guys work on his proposal of revamping or that's not an option?so we can have better performance on (Multires,Dyntopo & Voxel) and a nice smoooth brush that actually works.
3
j
josephburgan.3d.art
Will we be seeing similar revisions to the UV editor/tools/workflow as we saw with the 3D view/modelling side for 2.80? This is one of the biggest complaints for people coming from other software.
3
J
Joseph_Burgan
Still no sign of adding functionality of baking Ambient Occlusion to Vertex Colour data back in? Hate having to use
other
programs for this (non-specific software by a non-specific company whose name may or may not be Autodesk)
3
M
Mille_Porte
NON-DESTRUCTIVE WORKFLOW
One of the most important features of any professional 3D packages consists in a way to access to the operations applied to the objects during its costruction, foundamental to implement a real non-destructive workflow.
Blender supply with the modifiers but there are some big limitations, in particular that for which their geometric output is not editable.
Furthermore I really don't understand why the creation options of an object disappear by simply moving it! If the topology doesn't change the construction options should remain.
The non-destructive workflow is also compromised by bevel modifier: it doesn't have a limit method based on edge (or other component) selection; vertex groups of course are not sufficient because this modifier more than often has to be applied on edges. It is a big limitation for non-destructive workflow.
Are there any plans to enhance these aspects?
Bonus question: the Blender scatter tool still doesn't take in account the intersections of the objects, will this tool be improved (in this state is quite unusable)?
3
1
14arianuddin
*
@Mille Porte
* Have you ever tried the Edge Weights for the Bevel Modifier? Maybe we could add different groups of Edges Weights.
1
M
Mille_Porte
*
@14arianuddin
* Yes I tried, but are not good because are active for every bevel modifier I add to the stack, there are some basic scenarios in which they fail.
r
romboutv
*
@Mille Porte
* Not sure what you exactly mean by " in particular that for which their geometric output is not editable."
When an object has modifiers applied/ active, then you can still edit that mesh just fine. You can also tick the preview icons so its visible in edit mode as well.
I understand the bevel control. I wish it had better control so you could add multiple and only use certain edges. It would be nice if there was some like edge groups, vertex groups is some times limited
M
Mille_Porte
*
@romboutv
* You can edit your base mesh not the one produced by the modifier.
For example if you apply the solidify modifier you cannot select an edge of the new mesh to assing weight and so on.
The major of times bevel modifier works on edges and if you need to apply different settings to different edges now is not possible,. If you assign weight to edges they are valid in every bevel modifiers in the stack and you cannot differentiate their behaviour.
So 2 things are needed: having the possibility to define edge groups AND make thme usable by the modifiers.
1
o
ochabrand
*
@Mille Porte
* You should try the SpeedFlow addon. It seriously improves non destructive workflow.
But also try RMB menu addon (free) it actually comes with a bunch of non destructive primitives and its quick to add them
r
romboutv
*
@Mille Porte
* That just how solidify works, It generated on the fly. It would make sense to use a modfier if you also want to change it
C
Cobra
any update on Animation 2020? i tried the Facemaps addon by Campbell of course still a prototype but that's the right direction, there is no docs or info on how to set it up though, any plan to finish it or put more work on it with docs..etc?
2
f
frostcrackstudio
Can we get the options to changes the "face orientation" colors?
Hi Pablo, love the show.
How to flip the name from the bottom to the top in the file/ save explorer?
2
d
damian_winnichenko
Hi Pablo! I was pleased last time you said my idea was "brilliant" (switch node). Thank you! :D
Some of new thoughts: I run through source code, looking for some things that could be improved by very little change. My investigation brought me to the conclusion, that "Mirror" modifier contains all the necessary code to turn it into "Bisect" modifier. We only need to throw away unnecessary mirroring stuff and register it as a new modifier. I could send my changes on code review, although, I'm not a developer/programmer.
What do you think about "Bisect" modifier? Do we really need it?
By the link below you may see the mock-up I recorded for how "Bisect" modifier might work.
drive.google.com/open
CaptureJPG}
2
d
damian_winnichenko
*
@damian winnichenko
*
1
14arianuddin
Hello Pablo!! Just wanted to ask, is the Shader to RGB feature coming to Cycles or is it just for EEVEE? Not everyone has a GPU and can use EEVEE so it would be nice if it could be added to Cycles as well. What do you think? Is it possible to do that?
(Also is the Voxel Remesh Modifier coming to 2.82?)
2
J
Josephbburg
It would change my world if this were in Cycles.
1
c
christianclavet
Hi! This should improve a lot the way we work with external assets. 👏
Please, Pablo it would really nice to see it in action to understand more how it's work. But if you had the title, you will show it! 😊
Would it be in and fully integrated in Blender 2.82?
2
3
3dcinetv
Can material overrides be used on Library overrides now on Blender 2.81? Also, when could we expect Level of detail (LOD) like in other softwares to switch models (swap) at rendertime? Thanks!
1
t
tobiaskummer
Brecht is gonna take a leave for a few months? How will that affect Blender development?
1
r
rrm-remi
Will there be any events at the Blender conference for non-attendees, like the open house day?
1
P
Pascal
Hey Pablo, I reported a bug about performance it's a different from other ones but got closed so i suggest to you to try this, if you have Blender 2.80 Alpha old versions and try the tree Creature Demo it runs 24FPS even with EEvee but with 2.80 & 2.81 it drops to 2-4 FPS even with on workbench, i Got the Old 2.80 Alpha build i can share it with you if you don't have it & test it because this is a huge regression and happens to all Demos and Files to the point that i think it skipped Devs radar or something, what should i do?.
1
r
ruthwik.coupdegrace
Hey, I wanted to ask something regarding Voxel Remesher collapsing at small voxel size when using meshes with holes. I recently submitted this as a bug, got some answers there but would love to know if a solution could be in sight? :)
developer.blender.org/T70925
1
b
boris.wilson
Olá, Pablo and Dalai, from Brazil. So, these days I was wondering... WHAT THE HECK IS ANIMATION 2020! xD - Recently I heard about this "Animation 2020" thing but I searched and I found nothing official or "effective" about it. There is no videos about that also. I found a post on the Right Click Select community -
blender.community/c/rightclickselect/C2dbbc/
- which brings up an idea for implementing a technical paper by Disney Research Studios titled "Tangent Space Optimization of Controls for Character Animation" - which is awesome by the way -, but I'm still not sure about what it is... Is there any plans to make a project to improve the animation system or something like that? What is that all about and there is any sources where I can know better about it? Obrigado! Gracias! :]
1
A
AnubisMaster
Light Groups When? ;D
1
m
mau.memoli
Hi Pablo,
Right now when a mesh has non linear modifier other than armatures, the sculpting tool won't work properly . The user has to create a duplicate for editing, do the sculpting and use "Add as corrective pose-shape" to extract the corrective and plug it back into the shape keys. Since with armature modifiers the sculpting tool works just fine. I was wondering if you guys are planning to make it work with other modifiers too.
Cheers and thank you for being awesome!
1
T
Tactical_ferret
Will Animation 2020 be talked about in depth at the blender conference 2019?
1
r
ruthwik.coupdegrace
Hey, Pablo! I had a small doubt regarding multi-view sculpting. I notice edit mode has live update based on transformation whereas sculpt mode updates after each stroke? Would live stroke update be possible or is that too performance heavy? Link to a small video showing what I mean. :)
twitter.com/rao_ruthwik/status/1183490724525793281
1
E
EinKaiser
Hey Pablo
Please remove (or blend out) in the file browser the .blend in the input field for enter the file name or markt the file name everyfing exept the .blend for faster save or file name editing.
J
JosuManzanas
A Question Dalai will be the Blender Direct Today?
4
4minus1d
Hi Pablo, love the library overrides update, One question: When do we get baking to work with eevee?
l
leandro.navarro.1491
Hello Pablo! I cannot wait till blender hoy, hahaham so here i go. I wanted to paint in texture paint mode but, when i make my layers (and i plugged into the BDSF principal) , turns out that my layers mixed with RGB MIX, dont show all mixed solid mode, like in 2.79,instead i see, if is alfa, only the colors where i painted, and only that layer. But when i switch in lookdev shows all. I dont want to pait in look dev , because is slowing my computer. What i can do? Because painting in solid mode in 2.79 worked greak.
Grettings from el Bolsón.
i
imperialsorcerer
Hi Pablo, There is a way to export an specific collection?, because every time that I try this blender export all collections. Thanks
p
paulhart
Always enjoy your program, and the fine development with Blender. I continue to feel a bit like the lost 'step-child' as my interest in NPR, and Freestyle crashes on my project (particles, hair, leaves, grass, etc.) and LANPR seems to be languishing, with the last build back in Aug. All the 'love' is going to Grease Pencil and Sculpting, but NPR Line Rendering and Watercolor like Shaders remain untouched. 2.82?? The SVG Export and use by Grease Pencil is great, just need the other components. Thank you once again.
A
Ayman_Alrawi
Dear Pablo, when "Cell Fracture" works with blender 2.80 with full performance? and when fix the "Dynamic paint weight" works in blender 2.80? thanx
T
Tactical_ferret
With the Initial OpenXR integration in blender is there an news on future VR related features coming to blender? Such as animation and Posing for
example
Glad to have you back after your adventure in spain!
Q: Any news on UDIM support?
z
znake13
Hi pablo. I was wondering paint layers when painting textures. Currently, the only ways to really do texture painting really well is by either using the paintlayers addon or by making a complex network of nodes to add / subtract / mix colors you are using. Is there anything planned for adding layers for painting and perhaps more brush tools for texture painting?
Also, is bi-directional lighting or path tracing for light paths being worked on? Currently, cycles's reflection and refraction don't exactly deal with caustics and reflected light in a very realistic way.
h
husham79
Hi Pablo, love the show it is very helpful ..
how to make :-
1- (real time freestyle on workbench) or (real time outline) --- like CAD software (no lighting setup just focus on modeling design with clear sharp edges.{attachment downlojpg}
2- (viewport unlink) --- make window witch created by (duplicated area in to new windows feture) in specific 3d view editor .... locally ( unlinked from other windows ) so the view setting will not change when you open another tab ... this was possible in blender 2.7 ... it called (viewport unlink). {attachment JPoEIjpg}
3-(conflict hot keys) --- make warning popup window when you inter hot-key witch conflicted with other one already used ... it will be more effition than (Is key free).{attachment downloadpng}
l
lopoisaac
Hi guys! I have only one question: why are you so breathtaking? Thanks for the livestream! So excited for the BF !!
F
Facu
Hi Pablo! I have two questions regarding Sculpting, I don't know if you can answer these, or if should be Pablo Dobarro:
-The new Pose Brush is awesome! But I can't find a way to change the range in which vertices are interpolated at whe white dot of the brush. I mean, how can I make it smoother or sharper in where it bends? Is it harcoded, so there is no way to change it?
I noticed that the strengh parameter of that brush doesn't do anything, maybe it could handle that. It could be great to be able to use the falloff of the brush for that.
-I saw in some of the videos of Pablo Dobarro that very quickly he makes a mask by dragging the mouse, then automatically inverts it, and smoothes it, all in one go.
I couln't find a way to do it in the 2.81. Isn't it on the master branch yet?
r
rudis.smeilis
Hey, are there any plans to improve the text tool? making it simpler and more intuitive? Like for example having fonts stored in blender, easier text editing (bevel, etc. ) Would help motion designers use blender a lot more :)
s
slayerdude93
Why do we need to turn on Auto Smooth in mesh options to see manually created sharp edges? Isn't it bad for performance? I always turn it on and set angle to 180°
J
Jordan_Charlton
Hi Pablo! Was just curious about the possibility of texture caching support in blender? I remember doing some digging and found this
developer.blender.org/diffusion/B/history/cycles_texture_cache/
. It would definitely help when loading larger textures and especially when UDIMs are eventually implemented. And sorry to double dip with my question but will everything nodes eventually replace the current hair particle system?
s
slayerdude93
Hey Pablo! Any plans on bringing back Connected Only option to Proportional editing in UV edit view?
s
slayerdude93
Sup Pablo? =) When will it be possible to control HDRi blurriness in lookDev view?
50 Comments
Hey Pablo! Can you tell more about BAM/BAT? Do you use it on animaiton production or is it just a theoretical development?
Please! And what relationship does it have with the in-development asset management system (Amber)?
I was wondering about what exactly overrides do. Would it be for example possible to override a node group tree that is contained inside a linked material?
With many sculpt branch features added now what's the plan for the new sculpt mesh data? what was the outcome of Pablo coming to BF will you guys work on his proposal of revamping or that's not an option?so we can have better performance on (Multires,Dyntopo & Voxel) and a nice smoooth brush that actually works.
Will we be seeing similar revisions to the UV editor/tools/workflow as we saw with the 3D view/modelling side for 2.80? This is one of the biggest complaints for people coming from other software.
Still no sign of adding functionality of baking Ambient Occlusion to Vertex Colour data back in? Hate having to use other programs for this (non-specific software by a non-specific company whose name may or may not be Autodesk)
NON-DESTRUCTIVE WORKFLOW
One of the most important features of any professional 3D packages consists in a way to access to the operations applied to the objects during its costruction, foundamental to implement a real non-destructive workflow.
Blender supply with the modifiers but there are some big limitations, in particular that for which their geometric output is not editable.
Furthermore I really don't understand why the creation options of an object disappear by simply moving it! If the topology doesn't change the construction options should remain.
The non-destructive workflow is also compromised by bevel modifier: it doesn't have a limit method based on edge (or other component) selection; vertex groups of course are not sufficient because this modifier more than often has to be applied on edges. It is a big limitation for non-destructive workflow.
Are there any plans to enhance these aspects?
Bonus question: the Blender scatter tool still doesn't take in account the intersections of the objects, will this tool be improved (in this state is quite unusable)?
* @Mille Porte * Have you ever tried the Edge Weights for the Bevel Modifier? Maybe we could add different groups of Edges Weights.
* @14arianuddin * Yes I tried, but are not good because are active for every bevel modifier I add to the stack, there are some basic scenarios in which they fail.
* @Mille Porte * Not sure what you exactly mean by " in particular that for which their geometric output is not editable." When an object has modifiers applied/ active, then you can still edit that mesh just fine. You can also tick the preview icons so its visible in edit mode as well.
I understand the bevel control. I wish it had better control so you could add multiple and only use certain edges. It would be nice if there was some like edge groups, vertex groups is some times limited
* @romboutv * You can edit your base mesh not the one produced by the modifier. For example if you apply the solidify modifier you cannot select an edge of the new mesh to assing weight and so on.
The major of times bevel modifier works on edges and if you need to apply different settings to different edges now is not possible,. If you assign weight to edges they are valid in every bevel modifiers in the stack and you cannot differentiate their behaviour.
So 2 things are needed: having the possibility to define edge groups AND make thme usable by the modifiers.
* @Mille Porte * You should try the SpeedFlow addon. It seriously improves non destructive workflow. But also try RMB menu addon (free) it actually comes with a bunch of non destructive primitives and its quick to add them
* @Mille Porte * That just how solidify works, It generated on the fly. It would make sense to use a modfier if you also want to change it
any update on Animation 2020? i tried the Facemaps addon by Campbell of course still a prototype but that's the right direction, there is no docs or info on how to set it up though, any plan to finish it or put more work on it with docs..etc?
Can we get the options to changes the "face orientation" colors?
Macup: blender.community/c/rightclickselect/Xqcbbc/
Papercut: devtalk.blender.org/t/chanegs-the-face-orientation-colors/9045
Hi Pablo, love the show. How to flip the name from the bottom to the top in the file/ save explorer?
Hi Pablo! I was pleased last time you said my idea was "brilliant" (switch node). Thank you! :D Some of new thoughts: I run through source code, looking for some things that could be improved by very little change. My investigation brought me to the conclusion, that "Mirror" modifier contains all the necessary code to turn it into "Bisect" modifier. We only need to throw away unnecessary mirroring stuff and register it as a new modifier. I could send my changes on code review, although, I'm not a developer/programmer.
What do you think about "Bisect" modifier? Do we really need it?
By the link below you may see the mock-up I recorded for how "Bisect" modifier might work. drive.google.com/open CaptureJPG}
* @damian winnichenko *
Hello Pablo!! Just wanted to ask, is the Shader to RGB feature coming to Cycles or is it just for EEVEE? Not everyone has a GPU and can use EEVEE so it would be nice if it could be added to Cycles as well. What do you think? Is it possible to do that? (Also is the Voxel Remesh Modifier coming to 2.82?)
It would change my world if this were in Cycles.
Hi! This should improve a lot the way we work with external assets. 👏
Please, Pablo it would really nice to see it in action to understand more how it's work. But if you had the title, you will show it! 😊
Would it be in and fully integrated in Blender 2.82?
Can material overrides be used on Library overrides now on Blender 2.81? Also, when could we expect Level of detail (LOD) like in other softwares to switch models (swap) at rendertime? Thanks!
Brecht is gonna take a leave for a few months? How will that affect Blender development?
Will there be any events at the Blender conference for non-attendees, like the open house day?
Hey Pablo, I reported a bug about performance it's a different from other ones but got closed so i suggest to you to try this, if you have Blender 2.80 Alpha old versions and try the tree Creature Demo it runs 24FPS even with EEvee but with 2.80 & 2.81 it drops to 2-4 FPS even with on workbench, i Got the Old 2.80 Alpha build i can share it with you if you don't have it & test it because this is a huge regression and happens to all Demos and Files to the point that i think it skipped Devs radar or something, what should i do?.
Hey, I wanted to ask something regarding Voxel Remesher collapsing at small voxel size when using meshes with holes. I recently submitted this as a bug, got some answers there but would love to know if a solution could be in sight? :) developer.blender.org/T70925
Olá, Pablo and Dalai, from Brazil. So, these days I was wondering... WHAT THE HECK IS ANIMATION 2020! xD - Recently I heard about this "Animation 2020" thing but I searched and I found nothing official or "effective" about it. There is no videos about that also. I found a post on the Right Click Select community - blender.community/c/rightclickselect/C2dbbc/ - which brings up an idea for implementing a technical paper by Disney Research Studios titled "Tangent Space Optimization of Controls for Character Animation" - which is awesome by the way -, but I'm still not sure about what it is... Is there any plans to make a project to improve the animation system or something like that? What is that all about and there is any sources where I can know better about it? Obrigado! Gracias! :]
Light Groups When? ;D
Hi Pablo, Right now when a mesh has non linear modifier other than armatures, the sculpting tool won't work properly . The user has to create a duplicate for editing, do the sculpting and use "Add as corrective pose-shape" to extract the corrective and plug it back into the shape keys. Since with armature modifiers the sculpting tool works just fine. I was wondering if you guys are planning to make it work with other modifiers too. Cheers and thank you for being awesome!
Will Animation 2020 be talked about in depth at the blender conference 2019?
Hey, Pablo! I had a small doubt regarding multi-view sculpting. I notice edit mode has live update based on transformation whereas sculpt mode updates after each stroke? Would live stroke update be possible or is that too performance heavy? Link to a small video showing what I mean. :) twitter.com/rao_ruthwik/status/1183490724525793281
Hey Pablo Please remove (or blend out) in the file browser the .blend in the input field for enter the file name or markt the file name everyfing exept the .blend for faster save or file name editing.
A Question Dalai will be the Blender Direct Today?
Hi Pablo, love the library overrides update, One question: When do we get baking to work with eevee?
Hello Pablo! I cannot wait till blender hoy, hahaham so here i go. I wanted to paint in texture paint mode but, when i make my layers (and i plugged into the BDSF principal) , turns out that my layers mixed with RGB MIX, dont show all mixed solid mode, like in 2.79,instead i see, if is alfa, only the colors where i painted, and only that layer. But when i switch in lookdev shows all. I dont want to pait in look dev , because is slowing my computer. What i can do? Because painting in solid mode in 2.79 worked greak. Grettings from el Bolsón.
Hi Pablo, There is a way to export an specific collection?, because every time that I try this blender export all collections. Thanks
Always enjoy your program, and the fine development with Blender. I continue to feel a bit like the lost 'step-child' as my interest in NPR, and Freestyle crashes on my project (particles, hair, leaves, grass, etc.) and LANPR seems to be languishing, with the last build back in Aug. All the 'love' is going to Grease Pencil and Sculpting, but NPR Line Rendering and Watercolor like Shaders remain untouched. 2.82?? The SVG Export and use by Grease Pencil is great, just need the other components. Thank you once again.
Dear Pablo, when "Cell Fracture" works with blender 2.80 with full performance? and when fix the "Dynamic paint weight" works in blender 2.80? thanx
With the Initial OpenXR integration in blender is there an news on future VR related features coming to blender? Such as animation and Posing for example
* @HeadClot88 * conference.blender.org/2019/presentations/601
Hola Pablo!
Glad to have you back after your adventure in spain!
Q: Any news on UDIM support?
Hi pablo. I was wondering paint layers when painting textures. Currently, the only ways to really do texture painting really well is by either using the paintlayers addon or by making a complex network of nodes to add / subtract / mix colors you are using. Is there anything planned for adding layers for painting and perhaps more brush tools for texture painting?
Also, is bi-directional lighting or path tracing for light paths being worked on? Currently, cycles's reflection and refraction don't exactly deal with caustics and reflected light in a very realistic way.
Hi Pablo, love the show it is very helpful .. how to make :-
1- (real time freestyle on workbench) or (real time outline) --- like CAD software (no lighting setup just focus on modeling design with clear sharp edges.{attachment downlojpg}
2- (viewport unlink) --- make window witch created by (duplicated area in to new windows feture) in specific 3d view editor .... locally ( unlinked from other windows ) so the view setting will not change when you open another tab ... this was possible in blender 2.7 ... it called (viewport unlink). {attachment JPoEIjpg}
3-(conflict hot keys) --- make warning popup window when you inter hot-key witch conflicted with other one already used ... it will be more effition than (Is key free).{attachment downloadpng}
Hi guys! I have only one question: why are you so breathtaking? Thanks for the livestream! So excited for the BF !!
Hi Pablo! I have two questions regarding Sculpting, I don't know if you can answer these, or if should be Pablo Dobarro:
-The new Pose Brush is awesome! But I can't find a way to change the range in which vertices are interpolated at whe white dot of the brush. I mean, how can I make it smoother or sharper in where it bends? Is it harcoded, so there is no way to change it? I noticed that the strengh parameter of that brush doesn't do anything, maybe it could handle that. It could be great to be able to use the falloff of the brush for that.
-I saw in some of the videos of Pablo Dobarro that very quickly he makes a mask by dragging the mouse, then automatically inverts it, and smoothes it, all in one go. I couln't find a way to do it in the 2.81. Isn't it on the master branch yet?
Hey, are there any plans to improve the text tool? making it simpler and more intuitive? Like for example having fonts stored in blender, easier text editing (bevel, etc. ) Would help motion designers use blender a lot more :)
Why do we need to turn on Auto Smooth in mesh options to see manually created sharp edges? Isn't it bad for performance? I always turn it on and set angle to 180°
Hi Pablo! Was just curious about the possibility of texture caching support in blender? I remember doing some digging and found this developer.blender.org/diffusion/B/history/cycles_texture_cache/ . It would definitely help when loading larger textures and especially when UDIMs are eventually implemented. And sorry to double dip with my question but will everything nodes eventually replace the current hair particle system?
Hey Pablo! Any plans on bringing back Connected Only option to Proportional editing in UV edit view?
Sup Pablo? =) When will it be possible to control HDRi blurriness in lookDev view?