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22 Jul 2019
LapisSea
youtube.com LapisSea
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80 Comments
Can Blender get a shader so we can see inverted faces in a darker color? this is important for game developers. In blender 2.79 is it faster to see it. i now about the "Face Orientation" but the old way is faster, and Way did you add to colors? Can we edit the colors, or get back the dark color? {attachment 482963676464428da6ebc8b447dfcdd9-lpng}
* @DeadDragon * 1 million times yes please! The new red/blue feature doesn't really suffice as a passive solution the way the old system did.
* @DeadDragon * Enabling Backface Culling is an option. Geometry with normals that face away from the camera will appear as a hole.
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Hi guys! Thanks SO MUCH Pablo for your incredible work on Sculpting tools. It is beyond amazing.
Question to all: Will there be work on better, simple modeling/retopo tools ? Like drawing vertices and quads by hand, automatically snapping to a surface. Point being is more control and faster modeling speed .
Also: Shift+A -> Add Vertex should be included in Blender without the Extra Objects addon.
The PolyBuild tool could be a good starting point.
Thank you guys, keep up the great work! :)
Speaking of the future, I was looking for the cycles adaptive sampling source code to compile and try out but I could not find it. Am I just blind or is that not a public branch?
* @Lapis Sea * Maybe that can help. developer.blender.org/D4686
i know many will ask to make blender to be like zbrush but my question is what Pablo's Plan for it, does he have new ideas in his beautiful mind or he is going to work on more standard and streamed one? thank you :)
Hi team, great job so far,i won't ask about tools and features i am sure many will & even Pablo has probably plans for future ones my concern is the developement shouldn't only be focused on stylized characters workflow but also realistic ones since that's what i aim for, dyntopo and multi-res need more improvements to be work with comfortably of course zbrush quality is the target to aim for, do you think that's ever possible?
I'm hoping there will be topology tools for sculpt to better create or recreate meshes with rigging in mind.
Dear Pablos, I wasn't able to try the sculpt branche yet but I love the videos you post online! Do you want to integrate the possibility to create custom VDM brushes, so people can create and sell them as assets in the future?
And Julien Kaspar, great tutorials! I want to subscribe to the cloud very soon, this is exactly what I needed!
Hi, will you implement a cutting tool for the sculpt-mode, that can cut and add polygons with lasso/box selection? Its will be super useful for hard surface.
Hello, Pablos I tell you that we already have the guide of use of the branch of Pablo Dobarro translated into English. for all those interested in learning to use this branch. drive.google.com/drive/folders/1tcfzUu_9_hcGPyVuGP6-2px7xhQpvorJ
* @paquibanez * published in blender today
Why in UV Editor "Connected" proportional editing not available in 2.80? {attachment 333png}
* @Ion Ian * I was wondering this myself, but I discovered that the functionality is still there, although it's not displayed in the menu. If you add a shortcut to your keymap with the exact code as in the 3d viewport, it works: go to User preferences > Image > UV Editor > UV Editor (Global) and add a new key, write "wm.context_toggle" in the available box, then "tool_settings.use_proportional_connected" in the Context Attributes box and you can set it to Alt+O, for consistency. Just like in the 3D viewport, this is a toggle, so you have to activate Proportional edit first (it gets toggled regardless, but you have to be in proportional edit to use it). I agree it should be visible in the menu, but I guess that won't be addressed for now, since the UI freeze. So I hope you find this workaround useful for now.
i have one request, Performance,Performance and more Performance Cheers :)
Hey Pablo, Julian and Pablo! How is the VDB workflow coming?
Also Pablo, any chances of getting jaques lucke on the show? I would love to ask him some very preliminary questions about everything nodes.
Can blender get tools similar to this? youtube.com/watch
I now about the "Screw Modifier", but I want a tool that tel me selct polygon Counts like the "Sphere" and "Torus" meshes. Is that possible?
When press tap and use the pie menu and go to edit mode, way do Blender not go to the edit mode tap?
Can you or someone in Blender make a tutorial about how to add the render animation and render image button back? I know that Blender 2.80 will not get them back, but Learning the users how to do it a the only way I now we can get it back if we want it.
* @DeadDragon * Maybe that blenderartists.org/t/render-button-camera-manager-for-blender-2-80-update-19-07-2019-v0-3-0/1159414
Pablo, how did you show the tool settings when using the new blueprint mode in the Sculpt Branch? Sorry for the dumb question
why are there no more visibility settings in the outliner? It was very useful have the all four option in the outliner also because we could set for collections
hi Pablos and Julien, there are many features we want including this one Highlight selected object after switching to it with alt-click in Sculpt mode blender.community/c/rightclickselect/kpdbbc/
Great job guys. I am looking forward to your course Julien and can you say when is approximately ready?
Hello, lately you asked for thread, so here it is devtalk.blender.org/t/flipped-normals/7568 it was created time ago but i think it drowned Please fix shading for backfases :* comrades give your likes to the thread - rise it to the TOP
When will Cycles displacement leave "Experimental" status?
Hi Pablo!!! Just one thing, PLEASE PLEASE add back the toggle button to hide/display renderable objects in viewport just like in 2.79
This seems like a simple addition and its mega useful during animation to know what will/won't appear in final shot
* @Vasyl * It is there already! gfycat.com/comfortablefelineaustraliancattledog
Just right click and assign a hotkey and voila! ;)
edit: sorry i realized what you meant and I agree! its needed indeed :)
Hola Pablo !, Question, Did you stop working on the extract mask feature? Thanks for all your hard work and Julien I love your work!
Good afternoon, guys!
Question: Would it be possible to hide collections from the file browser when linking/appending? Because there are cases when you have many collections in a scene, but you'll only have to be able to link/append only a few of them.
will there be some node based hair systems ? like, a single set of guide hairs can produce multiple sets of children.
Hello. Is possible to save grid settings in blend flie? Why when using lasso or box select is not possible to set active component? Is only possible when click on it. Greetings!
Hey Pablo!! Quick Question: How can I become a certified Blender trainer?
thx in advance and keep up the good work
-Make an easyer way to create and share Brushes presets?
Cheers !
Would love to see you all add even more sculpt tools like Zbrush has. For example, the braid brush for Zbrush has become a daily part of my character modelling work flow. Many of my friends use it too. That and things like zippers, buttons, etc would be incredible to see. Keep up the great work!
With Blender 2.80, the tutorial is all about left click select. Way can't you make the Right click Select tutorial at the same time?
HI Pablo is there a way to animate the vertex group of a Shape Key, like the vertex weight Mix modifier
Hey
-There is no live update of visibility of grease pencil (controlled via driver:distance between the 2 objects ).Please fix. It works once the key is set and it also works after you hit play. but doesn't update live in view port.
-And is there no support for NVIDIA GT750m. :(...
anyways blender 2.8 is looking great. great work guys :D
When will Blender 2.8 be released ?
CAn someone please read this comment...I am really struggling. Where is blender2.8's microdisplacement. There is no experimental mode.....please tell me if u guys know. By the way...love you guys' work!!
will there be image stack based volumetrics in 2.8? It was in blender render but was never brought into cycles.
Let me suggest something: Why don't we create a Level Of Detail for the render while sculpting? Like, in the center of screen ( where the focus is) we show the real amount of polygons but the more distant from the center less polygons is shown... this way we could improve a lot the performance for models with huge amount of polygons...
* @berkru * you can also add the distance from the viewport camera to the point in the model, in order to calculate how many polygons would be shown.
Hello A question for Julien. When you make a model and the concept art is of another person, how do you approach this? Do u ask the author if you can do the model or do you mention it at the end of the work? Luca🐵
you think it is possible to sculpt by live painting on Vector Displacement Map
IS IT POSSIBLE IN 2.8 BLENDER RENDERING 360° Equirectangular images.
Will eevee have microdisplacement??
Where is eevee's microdisplacement??
why not have the physics collision mesh slightly smaller than the object so that the physics will work without having to leave gaps between the geometry so they don't explode when the simulation starts (because they're too close together).
Will this this sculpting branch be made into an addon for Blender or do you see it becoming part of Blender 2.8x?
Hi all, I'm most excited about seeing improvements multires improves and especially wondering about sculpt layers.
Will 2.8 have microdisplacement??
Speaking of sculpting , i don't usually use it , but if i want to learn it , how much time will it take for me to get as half as good as you guys ?
Thanks in advance and keep the good work !!
Will the blender game engine be updated in a future release or is it set as it is?
Love your work by the way guys
Will it ever be possible to have a multiobject shrinkwrap modifier? then one could really ease moving skin and muscles
Please tell me, there will be sculpt layers and sculpt layer masks :) would love some thing like that in the sculpt branch. current sculpt branch rocks though.
Can we sculpt water simulations in future??
Hello Pablo... Hii
Remesh tool in blender create bad topology edges in more complex models and propably new remesher in sculpt brach to... but I didnt tested it yet. Did you know of that? I need to enter edit mode search bad edges by 3d printing addon and colapse them by scale and hit 0 to one vertex to make clean topology .{attachment bad_reneshjpg}
Hey guys -- first of all thank you so much to Pablo for the insane sculpt tool improvements! Just a quick question: is there a reason that "Show Tool Settings" is not on by default? I teach Blender to new users and this is a big trip-up for new users following tutorials, and the right-click area is very small to bring up the menu to show the Tool Settings.
Question for Pablo Dobarro: Do you livestream your sculpting? I feel like it would be beneficial to see you work and use the sculpt tools in practice! Thank your for the great work!
There is something that's been bothering for a while, why don't you use a web browser like Firefox and use LibreOffice instead of google docs? They both open-source :P
Hi guys, moving to Blender from other platform, MOCAP is essential in my line of work, anything new on retargeting and maybe motion cleaning filters, etc?
Why the "Face Maps" option is still available event though it does nothing? Shouldn't be better remove for the official release?
Thanks Pablo's and Julien!! Pablo Dobarro: do you think we could be able to get an OpenVDB remesh that respect hard edges as actual hard edges and not as "softened" ones? :)
Julien: thanks for the course, I will really love to do it! :D
Pablo V.: you can continue.... hahahaha Thanks Pablo!
Also, give a mention to Scorpion81!!!! :D
Julien, are you rigging rain with rigify, blenrig, or another rigger?
Hi, you all guys! Pablo - how you would rate the priority of toggling poor performance when handling high dense meshes in edit mode? Do you think it will be toggled before 2.81? For me personally, it is more important than new cool features. Best Regards!
Heyo! Question for Pablo Dobarro, will you add any more features to the new remesh tool? Specifically for changing the bevel width when working with booleans or sharp edges? Like the dynamesh and polish workflow for the Z program? And I just wanted to say its amazing to have you guys on Blender today, im a long time fan of Juliens artwork :)
Hey Blender Team, I got a question. So my question is that when I import and obj with multiple parts into 2.8, it doesn't separate them from each other as 2.79 did, it just sees it as one object, Why is that?
hi Pablo i've been trying to build the sculpting branch on linux but it always ends up with an error
i tried to build some other branches and everything worked right the only branch that didn't work was the functions branch i don't know if there is an additional dependencies for these branches or any thing different
i just tried to build it and it worked 😅 the functions branch is still giving me the error
what's coming up in the future of sculpting in Blender!
what's coming up in the future of sculpting in Blender!
Hi, would be great if someone can make tutorials on how to use your stuff you are implementing? Doesn't matter if written or on screen Think we all benefit from
Blender has the best community in the world:
{attachment Screenshot_from_2019-07-22_15-25-45png link=' drive.google.com/drive/folders/1tcfzUu_9_hcGPyVuGP6-2px7xhQpvorJ%27%7D
* @Pablo Vazquez * the passion behind blender is like never seen before, and this is coming from a long time modo user
* @Pablo Vazquez * Nice Thank you, this should be pinned
Hello, Are they any plans for improving the viewport/edit performance. When can we expect such improvement 2.81? It seems to be the major drawback that everyone is talking about.