← Blender.Today
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  • Published 26 May 2026

Blender 5.2 LTS: Better EVERYTHING 🚀 Blender Today LIVE #282

youtube.com/watch

Blender Today #282

Announcements

Changelog between May 12, 2026 - May 26, 2026 at 12:00

448 commits in total, of which 137 are fixes, 59 cleanup, and 23 refactors.

Alembic

Animation

Assets

Attributes

Audaspace

Benchmark

BLI

Build

Cleanup

Color Management

Compositor

Core

Cycles

Deps

Docs

DRW

EEVEE

ffmpeg

Fixes

Geometry Nodes

GHOST

Git

glTF

GPU

Grease Pencil

I18N

Image

I/O

Metal

Modeling

Node Tools

Nodes

Object

Outliner

Python

Refactor

Render

Rigging

Sculpt

Shaders

Tests

Texture Paint

User Interface

UV

Video Sequencer

Vulkan

🔗 projects.blender.org/blender/blender/commit/f4f9af05

nubnubbud
26 May 2026

12 Comments

modormoder

You probably should use gitea nicknames while parse the commits

jackrocky2213

😏🦴

glenrowell

Hi Pablo. I finally made it. A new line tool for Blender: a4jp.com/line-tool-for-blender/ Can you please check it out?

real4

Hallo Pablo!

When will we get an NLA Editor since it is kinda Buggy and the Autosave for it is kinda not working sometimes or not at all.

Pls repair it i need the NLA Editor it's a really useful Editor.

And also is there a way to make so the Y axis can be the top and down rather than on the sides since i am used to the Y axis being up and down from games?

cmbasnett

Hola Pablo!

This is the first time I've caught this show live! Just wanted to say that I really appreciate you doing this show all the time rain or shine.

One thing that I'd love to see implemented for Blender 6.0 is to have the TreeView UI finally exposed to Python so that add-on developers such as myself can use them. Is there a plan to finally expose this?

BTW you definitely won't remember, but the first time I saw you IRL was when I tripped on the stairs and spilled my drink all over the floor at BCON 22. Image my embarrassment when I looked behind to see that the ✨star of Blender Today✨ witnessed this horrible blunder. I am reminded of this every time I watch Blender Today :').

Thank you for your hard work!

davidmani159

hello pablo hope you're doing well, i was wondering if we add controller kind of thing that was in Blender Game engine into Geometry node, just for fun to play around, and also do you think it would be good idea if we have separate engine just for NPR rendering

jackrocky2213

Thank You for the Stream 💪

nickberckley

Hey,

Why do you always open videos in new tab instead of full-screening? :D

pedropaulosuzuki1

¡Hola Pablo! ¿Cómo estás?

Any news on the UV Render Pass in EEVEE?

blender.community/c/rightclickselect/vDAL/


About the Snap Cursor to View, sometimes we want to add an object (not a camera) exactly where the current view is. The idea is to avoid all of the following steps and replace it all with a single operation.

This means, replacing all of this:

  1. Add a new camera to the scene
  2. Set the new camera to active camera
  3. Snap the camera to view
  4. Select the camera
  5. Snap cursor to selected (camera)
  6. Delete the camera
  7. Set the original camera to active camera.

With this:

  1. F3
  2. Snap Cursor to View

As we already have "Center View to Cursor", having the inverse operation is a very good idea.

blender.community/c/rightclickselect/w2jM


Are there any plans to allow flipping X/Y/Z to -X/-Y-Z on "up" Track To constraint? This gave me a big headache on one of my last renders.

blender.community/c/rightclickselect/j5YR/

Or maybe a roll property to allow arbitrary rotations around the "Track To" axis, as suggested by the 3D artist Jeff S.?

blender.community/c/rightclickselect/XQKW


Also when are we getting Caminandes 4? 👀

Thanks and best regards.

hello Pablo

I wanted to ask about the new online asset library would we able to contribute our geo nodes,models and materials in extensions.blender.org/ site because that would be amazing a place for the community to share stuff for free to help other artist :)

thank you for making blender great and free <3

freeway80

Hola Pablo! I was wondering, will geonode based modifiers allow modifications on instances eventually? For example, the legacy Array modifiers let you edit the mesh object from any instance, and the geometry overlays appear on all elements as normal. With the new GN based Array, if you activate "On Cage" your overlays straight up disappear even from the original object, limiting the usefulness of this modifier. Any plans to change this?

logangardner

Hi Pablo! Sorry if you answered this already, but dropping a comment anyway. Any cool updates to USD import / export coming soon? Would love to see USD referencing soon. Seems like it may be related to the Collection IO project on the blender roadmap. I know proper USD workflows would unlock a ton of doors for pipeline & big productions. Thanks!!