Hello Pabz! It has always annoyed me that in pose mode the X-ray button (alt+Z) has the same effect as enabling "in front" for the armature (without actually anbling "in front" in neither object properties or armature properies). There is no way of making meshes transparent like x-ray does in other modes. Although this might be handy for some, I think it is not the expected behavour the button should have. What's your thoughts on this?
2
c
costa
There is actually, if you go to overlays you can turn on x-ray :)
d
daniellapalmeAuthor
Hi Pablo! Hope you are doing well and that the weather is treating you nice. I am writing from the snow-covered hellscape that is Alberta. Mother nature has forsaken us and refuses to acknowledge what spring is.
On the blender side of things I noticed on blender chat that Dalai posted this:
imgur.com/gallery/mpdQYg2
and I noticed that the nodes there kind of look like the old design you had before that didn't make it in to blender (around the time of the dot grid background). Maybe I'm wrong in thinking they look like that, or are they maybe still potentially a thing? I really did like that design.
2
b
billkerfas
Render just one pass without combined one because it takes long time and thank you so much pablo ❤️ for example i want just uv pass
1
M
Mr.Kleiner
Hello!
It's been a long-requested feature to make "Adding custom LUTs" easier and less confusing :(
Do you happen to have any news about that ? :D
It'd be awesome to be able to apply LUTs with compositor or directly during the render.
1
b
billkerfas
Hi pablo, How can i render just one pass ?
1
d
daniellapalmeAuthor
In the View Layer Properties Panel you can see two check boxes:
Use for Rendering and Render Single Layer. This is different for each view layer. You can just render single layer
b
billkerfas
Without combined pass?
1
b
blenderveda
Hi Pablo, Hope ur doing great and awesome. In the UV Editing Workspace in the image menu after opening an image file the INVERT and FLIP menu dont work. Do you know how and where to post such thing
BTW BLENDER IS BECOMING AWESO-MAGICAL DAY BY DAY
1
W
WatsonPrunier
RENDER FARM! POR FAVOR SENOR!
W
WatsonPrunier
@PABLO Render farm question please. Is there a built-in feature to chain multiple local computers on the same network to use as a personal render farm?
W
WatsonPrunier
I am building multiple machines with NVIDIA so that I can have my own local farm. Will be more secure in my own network. Saving up money for the machines.
W
WatsonPrunier
Hi Pablo! Is there anything in the works to render farm with Blender without other programs and subscriptions?
m
mralwiz
Is light Linking still under development?
d
daniellapalmeAuthor
It is, in both features and UI.
1
F
FreeMind
Hey bro.
Question. Ever since 2.8, everything that has anything to do with grouping objects together was replaced with collections. Now that Light groups are a thing, why aren't they based on collections like everything else? Wouldn't that be consistent?
The workflow I imagine: You place all your lamps and emissive objects in a collection. You mark that collection as a Light group. And boom, ya have a light group
What's the downside of that?
H
Hannah_PROTOFROG
Is there a roadmap for the asset drag and drop updates? I know that there is a checklist but marking scenes as assets is something I'd like to play with soon! Especially regarding storyboarding since a dope sheet based workflow seems inefficient for such a task. Keep up the work :))
X
XanzulsCG
Hey Pablo, the current default snap is 5 degrees while rotating, is there a way to change the value, if not then is it possible to add the ability to change the degree?
Hi Pablo, I wanted to ask you if there are any plans to make something about the manage of the addons, there are too many addons and the n panel is not that comfortable when you have too many addons, you can't even read the names of the addons. A fast fix for now would be to make the n panel scrollable.
e
eliteanimations
Hey Pablo, can we get get an add-on to convert an object to reflection catcher, or a new feature. Like same as shadow catcher.
F
FreeMind
A reflection catcher is simply the "Glossy" render pass.
You can already do it.
B
Brandon3D
hey Pablo
There are some amazing brush settings that were added to the new vertex paint patch under "brush" settings. Will we see theses new settings in the normal texture painting mode anytime soon?
d
d0ppelgaenger
Hey there Pablo, hope you had a great start to your week.
As somebody who is kind of responsible for the UI in blender, what do you think of this suggestion?
blender.community/c/rightclickselect/v5fbbc/
Especially with large node trees being more common now that we have GN, this would be a nice feature for laptop users and would bring the node editors up to par with other editors in blender.
e
erikkeller
Hi Pablo, hope you're doing great.
Just a PSA, the latest 3.2 builds won't run on macOS 10.13.6 because the coreHaptics framework isn't available on that OS. I know, old OS, but I thought I mention it so people know why Blender won't start.
26 Comments
Hello Pabz! It has always annoyed me that in pose mode the X-ray button (alt+Z) has the same effect as enabling "in front" for the armature (without actually anbling "in front" in neither object properties or armature properies). There is no way of making meshes transparent like x-ray does in other modes. Although this might be handy for some, I think it is not the expected behavour the button should have. What's your thoughts on this?
There is actually, if you go to overlays you can turn on x-ray :)
Hi Pablo! Hope you are doing well and that the weather is treating you nice. I am writing from the snow-covered hellscape that is Alberta. Mother nature has forsaken us and refuses to acknowledge what spring is.
On the blender side of things I noticed on blender chat that Dalai posted this: imgur.com/gallery/mpdQYg2 and I noticed that the nodes there kind of look like the old design you had before that didn't make it in to blender (around the time of the dot grid background). Maybe I'm wrong in thinking they look like that, or are they maybe still potentially a thing? I really did like that design.
Render just one pass without combined one because it takes long time and thank you so much pablo ❤️ for example i want just uv pass
Hello!
It's been a long-requested feature to make "Adding custom LUTs" easier and less confusing :( Do you happen to have any news about that ? :D It'd be awesome to be able to apply LUTs with compositor or directly during the render.
Hi pablo, How can i render just one pass ?
In the View Layer Properties Panel you can see two check boxes: Use for Rendering and Render Single Layer. This is different for each view layer. You can just render single layer
Without combined pass?
Hi Pablo, Hope ur doing great and awesome. In the UV Editing Workspace in the image menu after opening an image file the INVERT and FLIP menu dont work. Do you know how and where to post such thing
BTW BLENDER IS BECOMING AWESO-MAGICAL DAY BY DAY
RENDER FARM! POR FAVOR SENOR!
@PABLO Render farm question please. Is there a built-in feature to chain multiple local computers on the same network to use as a personal render farm?
I am building multiple machines with NVIDIA so that I can have my own local farm. Will be more secure in my own network. Saving up money for the machines.
Hi Pablo! Is there anything in the works to render farm with Blender without other programs and subscriptions?
Is light Linking still under development?
It is, in both features and UI.
Hey bro. Question. Ever since 2.8, everything that has anything to do with grouping objects together was replaced with collections. Now that Light groups are a thing, why aren't they based on collections like everything else? Wouldn't that be consistent?
The workflow I imagine: You place all your lamps and emissive objects in a collection. You mark that collection as a Light group. And boom, ya have a light group What's the downside of that?
Is there a roadmap for the asset drag and drop updates? I know that there is a checklist but marking scenes as assets is something I'd like to play with soon! Especially regarding storyboarding since a dope sheet based workflow seems inefficient for such a task. Keep up the work :))
Hey Pablo, the current default snap is 5 degrees while rotating, is there a way to change the value, if not then is it possible to add the ability to change the degree?
if you mean incremental bone rotation, I have made an addon to specify it with a driver based solution github.com/Koterminion/Incremental-Bone-Rotation
There's a patch for this that just needs to be updated to latest master: D9621: Configurable rotation angle increments
Hi Pablo, I wanted to ask you if there are any plans to make something about the manage of the addons, there are too many addons and the n panel is not that comfortable when you have too many addons, you can't even read the names of the addons. A fast fix for now would be to make the n panel scrollable.
Hey Pablo, can we get get an add-on to convert an object to reflection catcher, or a new feature. Like same as shadow catcher.
A reflection catcher is simply the "Glossy" render pass. You can already do it.
hey Pablo There are some amazing brush settings that were added to the new vertex paint patch under "brush" settings. Will we see theses new settings in the normal texture painting mode anytime soon?
Hey there Pablo, hope you had a great start to your week. As somebody who is kind of responsible for the UI in blender, what do you think of this suggestion? blender.community/c/rightclickselect/v5fbbc/ Especially with large node trees being more common now that we have GN, this would be a nice feature for laptop users and would bring the node editors up to par with other editors in blender.
Hi Pablo, hope you're doing great. Just a PSA, the latest 3.2 builds won't run on macOS 10.13.6 because the coreHaptics framework isn't available on that OS. I know, old OS, but I thought I mention it so people know why Blender won't start.