Outliner - add option to sync viewport and render visibility state
The ability to disable in the viewport and disable rendering is great, but sometimes a simple option is needed where we know that something not visible will definitely not render. Unfortunately I've had plenty of instances of not seeing something in the viewport that ends up rendering.
This proposal suggests to add an option to always keep viewport and rendering visibility of objects in sync.
While teaching new Blender users used to other software, without this extra level of flexibility, I am finding out that often times they are confused why some elements are not visible, yet they are appearing when rendering.
2 Comments
How about not Synchronization but a "Render Visibility uses Viewport Visibility" option instead (Except with a shorter name).
This way you can maintain the separate visibility settings if you decide to disable it later.
By default the option should be enabled so new users are not confused. Advanced users will know how to change the startup file which essentially alters this default value.
There is another solution int this new proposal - it's a different switch system Check it out: Link
Other proposal shows where exactly objects are visible by color strip, check also this one: Link